SolidWorks: Bundle of Awesome 2012 - 2014
/SolidWorks: Bundle of Awesome 2012 - 2014
Read MoreSolidWorks: Bundle of Awesome 2012 - 2014
Read MoreMODO is one of the most extensible tools around, and you don't have to be a coding aficionado to automate frequent tasks. Keep in mind that Macros are extremely simple, which means that they can’t have fancy logic and they can’t include interactive elements like paint selection, tool handles, etc.
Read MoreIn this weekly mini-series, we’ll be answering your burning SolidWorks questions with easily-digestible tips and tricks. Have a question you would like answered? Let us know!
Read MoreIn this series, we’ll be taking a look at the awesome new Sub-D Power Surfacing plug-in for SolidWorks and how it can be integrated into the traditional SolidWorks workflow.
Read MoreIn this series James Coleman takes you through the basics of setting up a photo studio lighting scene in Maxwell Render.
Read MoreThis rapid-paced series will get you on your way with getting started with sheet metal in SolidWorks.
Read MoreWood is one of those tricky materials to get right in modo. In this mini-series, we'll go over some fundamentals for getting up and running with wood in modo.
Read MoreWhen using modo as a design modeling tool, it's often important to know if your model is within draft tolerance, or to find inconspicuous undercuts that can ruin your mold-making mojo. Let's look at a way of creating a draft analysis in modo.
Read MoreGood 3D design technique is more than knowing which buttons to click in your favorite CAD system. In this section we look deeper into the theory underpinning great design.
Read MoreUnderstanding mesh item centers in modo is critical to efficient file management, especially when dealing with complex scenes. Here we'll look at strategies for working with imported CAD data.
Read MoreThis series was designed specifically for a major corporate design team in order to get existing professional CAD users up and running with SolidWorks as quickly as possible.
Read MoreThere are effectively three ways of lighting in modo. We have environment maps, luminous polygons, and light items. We’ll take a look at what each of these mean and how even a subtle difference in the light type can drastically change the most subtle of light details.
Read MoreSelf-contained beginner modeling course designed when teaching a class at StudioArts in LA.
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