not just a bunch of video.
not just a bunch of video.
So far we’ve been talking about Class A surfacing in terms of what the product will look like in the end. There will be situations where understanding the math involved will improve your output geometry. In this video we’ll take a deeper look at the mathematical components of Class A surfacing.
In this video we’ll take a look at the same surfaces as we did in the last video from a different perspective. When we have linear input surfaces, tangency is usually our best option. In this video we’ll take a look at curvature and how to go about dealing with curvature surfaces.
In this video we’ll take a look at continuity and when it matters, and when it doesn’t. We’ll start with a simple scenario and take a look at these different transition types.
The whole point of Class A surfacing is to create something that looks amazing. The goal of everything we’re going to talk about is to better understand surface continuity. In this video, we’ll go over a quick summary of what we’ll be talking about in this series and why it matters.
We’ve seen how this camera setup is cool, now we’ll talk about how to use it. Included you’ll find the full camera setup to experiment with while working with your own models. Let’s get these scenes fired up!