We’re going to take a look at our replicator glass and some techniques for creating a stained-glass effect. By using the gradient editor, we’ll be able to randomly color our individual glass frames.
In the last video we setup our basic render. Now it’s time to get into the nitty gritty details and setup our lighting with more accuracy. Specifically, we’ll take a look at portal lights.
Ok, we’ve established our overall structure, added some interior details, and now it’s time to have some fun with rendering. In this video we’ll take a look at how we’re going to control the lighting in our scene.
Now that we have our geometry setup for our posts, we’ll start to design them with the pen tool. Because of the way we setup our posts in the last video, we’ll be able to update our post design in real-time through all of the posts around the railing.
Now that we have the railing structure up, we’re going to add the posts to hold it up! By working with mesh centers, we’ll be able to have all of our posts in place and update in real time for designing on the fly.
In this video we’ll start working on our railing. By offsetting a portion of the second floor, we’ll be able to easily work with some new geometry that’s perfectly in line with our floor cutout.
Now that we have our instances setup for our rafters, we’re going to do something similar to setup our ironwork!
In the last video we setup the profile of our roof line. In this video we’ll be using that profile to setup our very first rafter! Once we have our first rafter, we’ll be using instances to duplicate that rafter across our structure. Groovy!
Now that we have the basic setup of our structure, it’s time to add the roof. In this video we’ll be setting up what will eventually be our ceiling and profile for setting up our rafters.
We’re going to do something a little fancier today, and it is super cool! I’ll walk you through step-by-step how we’ll be using replicators to complete a stained-glass effect. By using replicators for our windows, we’ll be able to easily shift our stained-glass colors to our desired result. Let’s do it!
Whew! Now that we have our french doors in place, we can start installing our top windows. We’ll use the same geometry-snapping and edge-profile techniques we used for the doors to accurately space out our window segments. We’re gettin’ there!
By using the instance feature in modo, we’ll be adding the original french doors we built to the other walls of our room. Additionally, we’ll be able to update subtle features such as a door handle to our original french door, while having it update in real-time across all of our instances.