modo Tutorials


modo Studio Lighting

This series is part of a larger series we’ll be releasing over the near future that centers around product photography. For this lighting series in particular, we’ll be going over the creation of assets, how to setup your scenes, and how to squeeze the most out of modo’s powerful rendering capabilities with strategic workflows.

Wood in modo

Wood is one of those tricky materials to get right in modo. In this mini-series, we'll go over some fundamentals for getting up and running with wood in modo.

modo Mesh Centers & CAD Data

Understanding mesh item centers in modo is critical to efficient file management, especially when dealing with complex scenes. Here we'll look at strategies for working with imported CAD data.

modo lighting basics

There are effectively three ways of lighting in modo. We have environment maps, luminous polygons, and light items. We’ll take a look at what each of these mean and how even a subtle difference in the light type can drastically change the most subtle of light details.

draft analysis in modo?

When using modo as a design modeling tool, it's often important to know if your model is within draft tolerance, or to find inconspicuous undercuts that can ruin your mold-making mojo. Let's look at a way of creating a draft analysis in modo.

modo for industrial design 2011: Cup O Joe

I’m feeling ambitious, are you? Sure, we could get away with a mere UI overview on week one, but where’s the fun in that? Put your feet firmly on the ground: modo’s about to rock those socks. Ready, set, go.

modo for industrial design 2011: Happiness in a Box Part 1

As an industrial designer, building dimensionally-accurate models is critically important to our work, so we’ll be beginning to practice methods that emphasize numerical precision in modo while throwing in some Adobe Illustrator graphics. Fun stuff!

modo for industrial design 2011: Happiness in a Box Part 2

As an industrial designer, building dimensionally-accurate models is critically important to our work, so we’ll be beginning to practice methods that emphasize numerical precision in modo while throwing in some Adobe Illustrator graphics. Fun stuff!

modo for industrial design 2011: Redeye Coffee Part 1

In this project we’ll be expanding our geometric repertoir from cubes to cylinders, and looking at a couple of different ways of creating radially-symmetric (i.e. “round”) objects. Who knows, we might even learn a thing or two about Subdivision Surface Modeling (SDS) along the way ;)

modo for industrial design 2011: Redeye Coffee Part 2

In this project we’ll be expanding our geometric repertoir from cubes to cylinders, and looking at a couple of different ways of creating radially-symmetric (i.e. “round”) objects. Who knows, we might even learn a thing or two about Subdivision Surface Modeling (SDS) along the way ;)

modo for industrial design 2011: Liquid Courage Part 1

For this project we’ll be designing a beverage bottle complete with wrap-around label.

modo for industrial design 2011: Liquid Courage Part 2

For this project we’ll be designing a beverage bottle complete with wrap-around label.

modo for industrial design 2011: Spray Bottle Part 1

For this project we’ll be modeling a complex organic spray bottle design as defined by a 2D industrial design sketch. Using our sketch as an underlay, we’ll practice using the sub-d modeling tools we’ve learned to build a complex multi-part model, complete with ‘working’ hinged spray lever.

modo for industrial design 2011: Spray Bottle Part 2

For this project we’ll be modeling a complex organic spray bottle design as defined by a 2D industrial design sketch. Using our sketch as an underlay, we’ll practice using the sub-d modeling tools we’ve learned to build a complex multi-part model, complete with ‘working’ hinged spray lever.

modo for industrial design 2011: Splash Fizzy Part 1

In this soft drink studio shot we’ll see a drink can splashing through a wall of water as beads of ‘sweat’ roll down the sides of the ice-cold can of Splash Fizzy. By the end of this project we will have modeled the can, the splashing liquid, and the water droplets using modo’s sculpting tools.

modo for industrial design 2011: Splash Fizzy Part 2

In this soft drink studio shot we’ll see a drink can splashing through a wall of water as beads of ‘sweat’ roll down the sides of the ice-cold can of Splash Fizzy. By the end of this project we will have modeled the can, the splashing liquid, and the water droplets using modo’s sculpting tools.

modo for industrial design 2011: Cocoa Bunny Part 1

To build this chocolate rabbit with speed and flexibility, we’ll be using modo’s intuitive sculpting tools to model him out of a ball of virtual clay.

modo for industrial design 2011: Cocoa Bunny Part 2

To build this chocolate rabbit with speed and flexibility, we’ll be using modo’s intuitive sculpting tools to model him out of a ball of virtual clay.

modo for industrial design 2011: FastMax Part 1

As industrial designers, most of our modeling takes place in CAD packages like SolidWorks or Rhino. Fortunately modo reads both file types natively (with a few caviats), so this project will be devoted to CAD import/export techniques.

modo for industrial design 2011: FastMax Part 2

As industrial designers, most of our modeling takes place in CAD packages like SolidWorks or Rhino. Fortunately modo reads both file types natively (with a few caviats), so this project will be devoted to CAD import/export techniques.

Beginner: Coffee Cup

In this quick beginner series, we'll walk through the process of modeling and rendering a virtual photograph, and composite it with a backplate photo.

Beginner: modeling

This three-part beginner course introduces digital 3D using modo 501, the latest release of Luxology's fast-growing modeling, sculpting, texturing, rendering, and animation tool.