Ai/Ps Shoe Rendering, CS4

One of the most popular tutorials I’ve ever done on this site was a look at 2D shoe design renderings in Adobe Illustrator (here). I’m finally updating it, and this time it’s in video form.

There are many ways to skin this cat, but I prefer a hybrid solution using Illustrator smart objects within Photoshop. This tutorial will focus on doing line and graphic work in Illustrator, and shading/texturing in Photoshop.

More videos after the break:

- Illustrator brush tool basics

- Illustrator clipping masks vs. live paint

- Illustrator: working in isolation mode
- gradient mesh drop-shadow trick

- Illustrator: brushes for stitching
- Illustrator: appearance palette for stitch offsets

- Illustrator: Graphic Styles
- Photoshop: “Place” to import smart objects

- Photoshop: making selections with magic wand

- Photoshop: adding real-world textures

7 comments

  1. Thank You so much ! awesome stuff, really needed this one :)

  2. You’re welcome!

  3. Hi Adam,
    I’m not trying to spam your comments.
    But I just discovered this one. It’s probably even more detailed than version 1.
    Thanks again.

  4. Haha, comment as much as you like, Robert. It’s good to hear that you’re finding the content useful.

    Adam

  5. Although I’m 3D illiterate : +1 for the Modo tutorial.
    Especially if you can make it possible for a 3D noob to follow along, so that I can complete the tutorial within the 30 day evaluation.
    I was also eying your “Build a sports car model in Modo” tutorial for 3D World, but I assumed it is not for a beginner. So I put it back on the shelf. (Yes, I chickened out.)
    For some time I’ve been glancing at Blender, C4D + S&T, Rhino, and Modo. But each time I discard the idea of getting into 3D because it looks way too complex and time consuming. Although Modo seems to come with a decent set of beginner tutorials.
    Bloody Hell, I did it again. A Mark Twain sized comment.

  6. Hi Robert:

    The 3D car model is actually pretty basic, and starts at the very beginning. It’s kind of long, but quite do-able I think. I’m working on another tutorial at the moment that should be good for beginners as well.

    The 3D package you choose to learn depends entirely on what you want to do with it. Check out this post:

    http://adam.theoherns.com/2010/03/08/choosing-a-3d-package/

    Adam

  7. Hi Adam,

    I do not believe that you are watching your blog on a Sunday. Cheers for that.

    Well, the 3D World tutorial looked complicated to me. Must be my noobieness. But I take it from you that it is very basic, and give it a shot with the 30 day Modo evaluation. I hope “kind of long” is shorter than 30 days. :p
    But with me you can’t be too sure about that.

    Which 3D program is the new tutorial for ?
    I might hold out with starting the 30 day evaluation if it’s also for Modo, and try both tutorials.

    I’m going to read your blog post about choosing a 3D package after this.
    I’m mainly interested in 3D modeling, posing and lighting and bringing the 3D models into Illustrator or Photoshop to enhance.
    I actually want to model lots of stock/generic 3D spare parts, which I can easily remodel and reuse to create new full models from. (Dr. Frankentein style.)
    But that might be actually counter productive in 3D, and it might be better that 3D models consist of one “blob of clay”. I just don’t know.

    I’m also somewhat interested in 3D animation. But not significant enough to have it available in a 3D package or make it influence my decision. But knowing myself, when something is included I’ll try it out.

    And Happy Easter to you and everyone else who may be with you.
    I always forget stuff like that. But not this time.

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