Tutorial Directory


In a library as big as cadjunkie, sometimes it’s hard to find exactly what you’re looking for. Generally speaking it’s probably easiest to use the software-specific menu pages for individual programs like SolidWorks or modo, or to search for the topic you’re trying to find. If all else fails, below is an exhaustive list of everything in the cadjunkie archives. Happy hunting!

modo tutorials

modo Studio Lighting

This series is part of a larger series we’ll be releasing over the near future that centers around product photography. For this lighting series in particular, we’ll be going over the creation of assets, how to setup your scenes, and how to squeeze the most out of modo’s powerful rendering capabilities with strategic workflows.

modo for industrial design 2011: Cup O Joe

I’m feeling ambitious, are you? Sure, we could get away with a mere UI overview on week one, but where’s the fun in that? Put your feet firmly on the ground: modo’s about to rock those socks. Ready, set, go.

modo for industrial design 2011: Liquid Courage Part 1

For this project we’ll be designing a beverage bottle complete with wrap-around label.

modo for industrial design 2011: Liquid Courage Part 2

For this project we’ll be designing a beverage bottle complete with wrap-around label.

modo for industrial design 2011: Cocoa Bunny Part 1

To build this chocolate rabbit with speed and flexibility, we’ll be using modo’s intuitive sculpting tools to model him out of a ball of virtual clay.

modo for industrial design 2011: Cocoa Bunny Part 2

To build this chocolate rabbit with speed and flexibility, we’ll be using modo’s intuitive sculpting tools to model him out of a ball of virtual clay.

Beginner: Coffee Cup

In this quick beginner series, we'll walk through the process of modeling and rendering a virtual photograph, and composite it with a backplate photo.

Wood in modo

Wood is one of those tricky materials to get right in modo. In this mini-series, we'll go over some fundamentals for getting up and running with wood in modo.

draft analysis in modo?

When using modo as a design modeling tool, it's often important to know if your model is within draft tolerance, or to find inconspicuous undercuts that can ruin your mold-making mojo. Let's look at a way of creating a draft analysis in modo.

modo Mesh Centers & CAD Data

Understanding mesh item centers in modo is critical to efficient file management, especially when dealing with complex scenes. Here we'll look at strategies for working with imported CAD data.

modo for industrial design 2011: Happiness in a Box Part 1

As an industrial designer, building dimensionally-accurate models is critically important to our work, so we’ll be beginning to practice methods that emphasize numerical precision in modo while throwing in some Adobe Illustrator graphics. Fun stuff!

modo for industrial design 2011: Happiness in a Box Part 2

As an industrial designer, building dimensionally-accurate models is critically important to our work, so we’ll be beginning to practice methods that emphasize numerical precision in modo while throwing in some Adobe Illustrator graphics. Fun stuff!

modo for industrial design 2011: Spray Bottle Part 1

For this project we’ll be modeling a complex organic spray bottle design as defined by a 2D industrial design sketch. Using our sketch as an underlay, we’ll practice using the sub-d modeling tools we’ve learned to build a complex multi-part model, complete with ‘working’ hinged spray lever.

modo for industrial design 2011: Spray Bottle Part 2

For this project we’ll be modeling a complex organic spray bottle design as defined by a 2D industrial design sketch. Using our sketch as an underlay, we’ll practice using the sub-d modeling tools we’ve learned to build a complex multi-part model, complete with ‘working’ hinged spray lever.

modo for industrial design 2011: FastMax Part 1

As industrial designers, most of our modeling takes place in CAD packages like SolidWorks or Rhino. Fortunately modo reads both file types natively (with a few caviats), so this project will be devoted to CAD import/export techniques.

modo for industrial design 2011: FastMax Part 2

As industrial designers, most of our modeling takes place in CAD packages like SolidWorks or Rhino. Fortunately modo reads both file types natively (with a few caviats), so this project will be devoted to CAD import/export techniques.

Beginner: modeling

This three-part beginner course introduces digital 3D using modo 501, the latest release of Luxology's fast-growing modeling, sculpting, texturing, rendering, and animation tool.

modo lighting basics

There are effectively three ways of lighting in modo. We have environment maps, luminous polygons, and light items. We’ll take a look at what each of these mean and how even a subtle difference in the light type can drastically change the most subtle of light details.

modo for industrial design 2011: Redeye Coffee Part 1

In this project we’ll be expanding our geometric repertoir from cubes to cylinders, and looking at a couple of different ways of creating radially-symmetric (i.e. “round”) objects. Who knows, we might even learn a thing or two about Subdivision Surface Modeling (SDS) along the way ;)

modo for industrial design 2011: Redeye Coffee Part 2

In this project we’ll be expanding our geometric repertoir from cubes to cylinders, and looking at a couple of different ways of creating radially-symmetric (i.e. “round”) objects. Who knows, we might even learn a thing or two about Subdivision Surface Modeling (SDS) along the way ;)

modo for industrial design 2011: Splash Fizzy Part 1

In this soft drink studio shot we’ll see a drink can splashing through a wall of water as beads of ‘sweat’ roll down the sides of the ice-cold can of Splash Fizzy. By the end of this project we will have modeled the can, the splashing liquid, and the water droplets using modo’s sculpting tools.

modo for industrial design 2011: Splash Fizzy Part 2

In this soft drink studio shot we’ll see a drink can splashing through a wall of water as beads of ‘sweat’ roll down the sides of the ice-cold can of Splash Fizzy. By the end of this project we will have modeled the can, the splashing liquid, and the water droplets using modo’s sculpting tools.

SolidWorks tutorials

Mold Tooling Series 1

In this highly-informative series we begin by going over the basics of molds and mass manufacturing, then dive in to creating a mold that is suitable for making a small plastic part.

Remote Control Design Series

In this series, we’ll be working on a fictional remote control speaker system. Most importantly, we’re going to be emphasizing on looking at ways we can work with multiple people. From the engineering data to the graphic details, we’ll be taking a look at creating one sweet remote control!

Perfect G2 Pillowed Surface

We’ve finally done it: a near-perfect 'pillowed' rectangular surface in SolidWorks.

subwoofer series

In this series, we’ll be working from a 2D sketch (that we'll supply) to start building surfaces that will become our 3D model. We'll also take a look at how to gather resources online that will prove to be extremely helpful for both this project and projects you may work on in the future.

Intermediate: Classical Guitar

In this series, we'll be using the 'master model' approach to build a fully-adjustable classical guitar.

Rhino tutorials

Tips & Tricks

These one-off videos demonstrate specific tools and techniques, usually in under 10 minutes.

OTHER

theory

Good 3D design technique is more than knowing which buttons to click in your favorite CAD system. In this section we look deeper into the theory underpinning great design.

Adobe CS tutorials

We don't do a ton of CS tutorials around here mainly because there are so many other great resources on the net. That said, we do have some pretty baller CS tuts. Enjoy.