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	<title>cadjunkie &#187; rendering</title>
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	<link>http://cadjunkie.com</link>
	<description>Learning is about community, not just a bunch of videos.</description>
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		<title>Modo Mesh Centers 06: Replace Geometry</title>
		<link>http://cadjunkie.com/8852/modo-mesh-centers-06-replace-geometry</link>
		<comments>http://cadjunkie.com/8852/modo-mesh-centers-06-replace-geometry#comments</comments>
		<pubDate>Sun, 06 May 2012 12:00:48 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8852</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/817-645x330.png" class="attachment-rss-thumb wp-post-image" alt="8" title="8" />So what happens if a client wants to change the design but you already have the modo rig system and render setup?  In this video we'll take a look at replacing existing geometry with updated design iterations in your modo scene.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8852/modo-mesh-centers-06-replace-geometry/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 05: Render Setup</title>
		<link>http://cadjunkie.com/8853/modo-mesh-centers-05-render-setup</link>
		<comments>http://cadjunkie.com/8853/modo-mesh-centers-05-render-setup#comments</comments>
		<pubDate>Sat, 05 May 2012 12:00:06 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8853</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/618-645x330.png" class="attachment-rss-thumb wp-post-image" alt="6" title="6" />We've imported our CAD data, setup a rig system, and attached our components to the rig in an organized manner.  In this video we'll head over to the render tab and setup a scene using our original CAD model from SolidWorks.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8853/modo-mesh-centers-05-render-setup/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 04: Rig Connect</title>
		<link>http://cadjunkie.com/8850/modo-mesh-centers-04-rig-connect</link>
		<comments>http://cadjunkie.com/8850/modo-mesh-centers-04-rig-connect#comments</comments>
		<pubDate>Fri, 04 May 2012 12:00:36 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8850</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/816-645x330.png" class="attachment-rss-thumb wp-post-image" alt="8" title="8" />We've setup our rigs but our mesh items are not connected yet.  In this video we'll be attaching our individual CAD components to our rig setup with group locaters.  
]]></description>
		<wfw:commentRss>http://cadjunkie.com/8850/modo-mesh-centers-04-rig-connect/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 03: Rig Setup</title>
		<link>http://cadjunkie.com/8848/modo-mesh-centers-03-rig-setup</link>
		<comments>http://cadjunkie.com/8848/modo-mesh-centers-03-rig-setup#comments</comments>
		<pubDate>Thu, 03 May 2012 12:00:11 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[odo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8848</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/715-645x330.png" class="attachment-rss-thumb wp-post-image" alt="7" title="7" />When we work with CAD data we depend heavily on rigging.  Rigging allows us to have control over our models without distorting the mesh items.  In this video we'll take a look at setting up a basic rigging system for our 'dude' model.
]]></description>
		<wfw:commentRss>http://cadjunkie.com/8848/modo-mesh-centers-03-rig-setup/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 02: Basic Import</title>
		<link>http://cadjunkie.com/8854/modo-mesh-centers-02-basic-import</link>
		<comments>http://cadjunkie.com/8854/modo-mesh-centers-02-basic-import#comments</comments>
		<pubDate>Wed, 02 May 2012 12:00:28 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8854</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/313-645x330.png" class="attachment-rss-thumb wp-post-image" alt="3" title="3" />Working with CAD data in modo can be an absolute pleasure or an absolute pain.  In this video we'll go over the best practices for importing a model from SolidWorks that we're going to use for rigging and rendering in the following videos.
]]></description>
		<wfw:commentRss>http://cadjunkie.com/8854/modo-mesh-centers-02-basic-import/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 01: Mesh Centers Overview</title>
		<link>http://cadjunkie.com/8846/modo-mesh-centers-01-mesh-centers</link>
		<comments>http://cadjunkie.com/8846/modo-mesh-centers-01-mesh-centers#comments</comments>
		<pubDate>Mon, 30 Apr 2012 20:40:50 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8846</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/814-645x330.png" class="attachment-rss-thumb wp-post-image" alt="8" title="8" />This week we're taking a look at importing CAD geometry and best practices for importing CAD geometry into modo.  In this video we'll take a look at item centers and how to control the center point for your models by building a classic modo material widget as an example.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8846/modo-mesh-centers-01-mesh-centers/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UV Mapping Vs. Projection</title>
		<link>http://cadjunkie.com/1321/uv-mapping-vs-projection</link>
		<comments>http://cadjunkie.com/1321/uv-mapping-vs-projection#comments</comments>
		<pubDate>Thu, 18 Feb 2010 04:45:39 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[modo]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1321</guid>
		<description><![CDATA[In Modo, there are two ways of &#8220;mapping&#8221; an image onto a piece of geometry: UV mapping, and projection. Think of UV mapping as putting a bunch of pins into a piece of stretchy cloth on the surface of your object, so that no matter how the object moves or changes, the cloth goes along [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1321/uv-mapping-vs-projection/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HDR Light Studio Basic</title>
		<link>http://cadjunkie.com/1195/hdr-light-studio-basic</link>
		<comments>http://cadjunkie.com/1195/hdr-light-studio-basic#comments</comments>
		<pubDate>Sun, 10 Jan 2010 22:24:10 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1195</guid>
		<description><![CDATA[HDR Light Studio is a great way to make quick, high-quality studio HDR setups for your modo scenes. HDR lighting is far more efficient than rendering with ray-traced lights, yielding stunning results in very little time. We&#8217;ll also look at a few file setup tricks to make your alpha outputs more useful, especially when working [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1195/hdr-light-studio-basic/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Taurus interior sub-d mock-up</title>
		<link>http://cadjunkie.com/1149/2010-ford-taurus-interior</link>
		<comments>http://cadjunkie.com/1149/2010-ford-taurus-interior#comments</comments>
		<pubDate>Wed, 02 Dec 2009 21:02:06 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sub-d modeling]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1149</guid>
		<description><![CDATA[I&#8217;ve been building this out in Modo for a project that involves rendering a product inside a car. It&#8217;s by no means true-to-life in terms of dimensions and fine details, and close-inspection will definitely give it away, but it should be enough to come across nicely for the application in question. Process renders after the [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1149/2010-ford-taurus-interior/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>ice-cold whoop-@$$</title>
		<link>http://cadjunkie.com/1128/ice-cold-whoop</link>
		<comments>http://cadjunkie.com/1128/ice-cold-whoop#comments</comments>
		<pubDate>Wed, 19 Aug 2009 21:09:05 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sub-d modeling]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1128</guid>
		<description><![CDATA[This was a quick little project to play with some of the new features in Modo 401, including replicator items (the glycerine droplets), clearcoats, multiple environments, and the rest of it. That&#8217;s right, this is 100% Photoshop-free 3D. Download the full [1920 x 1200] image here. Let me know if you&#8217;re interested in seeing a [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1128/ice-cold-whoop/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Toy Car Rendering Tutorial</title>
		<link>http://cadjunkie.com/1091/modo-rendering-101</link>
		<comments>http://cadjunkie.com/1091/modo-rendering-101#comments</comments>
		<pubDate>Fri, 31 Jul 2009 13:15:07 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sub-d modeling]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1091</guid>
		<description><![CDATA[It&#8217;s no secret that Luxology&#8217;s Modo is my CAD rendering tool of choice for industrial design these days. I&#8217;ve used it professionally for two years, and I used it to win the 2009 Boston &#8220;Cut &#38; Paste&#8221; digital design competition. In this series of tutorials, (view all the videos after the jump&#8230;) I&#8217;ll be demonstrating [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1091/modo-rendering-101/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Photoshop CS4: Sketchbook Killer</title>
		<link>http://cadjunkie.com/1084/photoshop-cs4-sketchbook-killer</link>
		<comments>http://cadjunkie.com/1084/photoshop-cs4-sketchbook-killer#comments</comments>
		<pubDate>Thu, 30 Jul 2009 00:20:02 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sketchbook pro]]></category>
		<category><![CDATA[sketching]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1084</guid>
		<description><![CDATA[Many people know that I&#8217;ve phased-out Sketchbook Pro in my workflow, and now use Photoshop instead. In this video, I&#8217;ll show a few of the new CS4 features that made the transition possible. More details after the jump&#8230; I can&#8217;t say enough good things about the improvements made for Photoshop CS4. The implementation of Open-GL [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1084/photoshop-cs4-sketchbook-killer/feed</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Illustrator CS3: The appearance palette.</title>
		<link>http://cadjunkie.com/323/illustrator-cs3the-appearance-palette</link>
		<comments>http://cadjunkie.com/323/illustrator-cs3the-appearance-palette#comments</comments>
		<pubDate>Mon, 30 Apr 2007 19:15:43 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Adobe CS]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/2007/04/30/illustrator-cs3the-appearance-palette/</guid>
		<description><![CDATA[Lets take a closer look at the appearance palette and revisit the old &#8220;symbols&#8221; trick for those who missed it. Update: Eureka! I was just shown something I should have figured out for myself: you can change the color of a symbol just by using the appearance palette (no need for the boolean trick I&#8217;ve [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/323/illustrator-cs3the-appearance-palette/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Illustrator: Symbols</title>
		<link>http://cadjunkie.com/5/intermediate-rendering-in-illustrator-part-ii-symbols</link>
		<comments>http://cadjunkie.com/5/intermediate-rendering-in-illustrator-part-ii-symbols#comments</comments>
		<pubDate>Sun, 17 Sep 2006 22:34:13 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Adobe CS]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=5</guid>
		<description><![CDATA[Okay folks, now that we&#8217;ve got a basic idea of how this kind of thing stacks up, we can look at some alternative methods, and time-saving tricks. One of the most powerful features in Illustrator is the largely-ignored &#8220;symbols&#8221; palette. They bill symbols as a cutsie way to get lots of hokey stars all over [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/5/intermediate-rendering-in-illustrator-part-ii-symbols/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Illustrator: Chiaroscuro</title>
		<link>http://cadjunkie.com/27/intermediate-rendering-in-illustrator-part-i-chiaroscuro</link>
		<comments>http://cadjunkie.com/27/intermediate-rendering-in-illustrator-part-i-chiaroscuro#comments</comments>
		<pubDate>Fri, 15 Sep 2006 23:38:09 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Adobe CS]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/2006/09/17/intermediate-rendering-in-illustrator-part-i-chiaroscuro/</guid>
		<description><![CDATA[NOTE: Some of the techniques in this tutorial are now out of date. Most of what is done as separate objects here could be done with the appearance palette as a single object. Illustrator is a great tool for very tight rendering rendering if you know what you&#8217;re doing. In this tutorial we&#8217;ll go through [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/27/intermediate-rendering-in-illustrator-part-i-chiaroscuro/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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