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	<title>cadjunkie &#187; Processing</title>
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	<link>http://cadjunkie.com</link>
	<description>Learning is about community, not just a bunch of videos.</description>
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		<title>Programming with Processing 105</title>
		<link>http://cadjunkie.com/1902/programming-with-processing-105</link>
		<comments>http://cadjunkie.com/1902/programming-with-processing-105#comments</comments>
		<pubDate>Sat, 10 Jul 2010 23:59:20 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[Processing Level 1 2010]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://CADjunkie.com/?p=1902</guid>
		<description><![CDATA[<img width="524" height="324" src="http://cadjunkie.com/wp-content/uploads/2010/07/thumbnail.jpg" class="attachment-rss-thumb wp-post-image" alt="thumbnail" title="thumbnail" />This is a part of a beginning Processing tutorial series. If you&#8217;re new to Processing, start at the beginning! As we continue our series on the basics of programming with Processing, we&#8217;ll look at extending the &#8220;Ball&#8221; class we created in the last set to include a user-controlled &#8220;Puck&#8221; object that can be used to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Programming with Processing 104</title>
		<link>http://cadjunkie.com/1898/programming-with-processing-104</link>
		<comments>http://cadjunkie.com/1898/programming-with-processing-104#comments</comments>
		<pubDate>Fri, 09 Jul 2010 05:39:37 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[Processing Level 1 2010]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://CADjunkie.com/?p=1898</guid>
		<description><![CDATA[<img width="432" height="323" src="http://cadjunkie.com/wp-content/uploads/2010/07/Untitled-1.jpg" class="attachment-rss-thumb wp-post-image" alt="Untitled-1" title="Untitled-1" />Now that we&#8217;ve looked at the basics of the PVector object class, and even created some of our own objects, lets see if we can make the balls bounce off of one another! This will be the simplest 2D collision physics possible, with nothing extra whatsoever, and the math is surprisingly simple! Grab the code [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Programming with Processing 103</title>
		<link>http://cadjunkie.com/1881/programming-with-processing-103-videos-1-3</link>
		<comments>http://cadjunkie.com/1881/programming-with-processing-103-videos-1-3#comments</comments>
		<pubDate>Thu, 01 Jul 2010 16:21:33 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[Processing Level 1 2010]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://CADjunkie.com/?p=1881</guid>
		<description><![CDATA[<img width="432" height="323" src="http://cadjunkie.com/wp-content/uploads/2010/07/Untitled-1.jpg" class="attachment-rss-thumb wp-post-image" alt="Untitled-1" title="Untitled-1" />This is a part of a beginning Processing tutorial series. If you&#8217;re new to Processing, start at the beginning! In the last set of tutorials, we looked at how to make a basic circle &#8220;bounce&#8221; around inside a processing window. In this set, we&#8217;ll introduce two new concepts that should help make this simple program [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1881/programming-with-processing-103-videos-1-3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Bicycle computer with Processing</title>
		<link>http://cadjunkie.com/1556/trainer_v001</link>
		<comments>http://cadjunkie.com/1556/trainer_v001#comments</comments>
		<pubDate>Wed, 19 May 2010 04:44:32 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[bicycle computer]]></category>
		<category><![CDATA[level 2]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1556</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/05/Screen-Shot-2011-12-02-at-5.08.06-PM-645x330.png" class="attachment-rss-thumb wp-post-image" alt="Screen Shot 2011-12-02 at 5.08.06 PM" title="Screen Shot 2011-12-02 at 5.08.06 PM" />Using a simple reed switch, easy Arduino code, and bit of Processing magic, we can make the baddest stationary bike computer in town.]]></description>
		<wfw:commentRss>http://cadjunkie.com/1556/trainer_v001/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Processing 102, videos 1-2</title>
		<link>http://cadjunkie.com/1552/processing-102-videos-1-2</link>
		<comments>http://cadjunkie.com/1552/processing-102-videos-1-2#comments</comments>
		<pubDate>Thu, 13 May 2010 17:37:44 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[Processing Level 1 2010]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1552</guid>
		<description><![CDATA[Now that we&#8217;ve seen the basics of Processing, we&#8217;ll take a quick look at the simplest-possible &#8220;bouncing ball&#8221; application. We can get into more complex examples in the future, but for now lets stick to the basics: updating a circle&#8217;s location at a constant velocity. Second video here: Code: Note: I recommend typing this out [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Processing 101, videos 1-4</title>
		<link>http://cadjunkie.com/1549/processing-101-videos-1-4</link>
		<comments>http://cadjunkie.com/1549/processing-101-videos-1-4#comments</comments>
		<pubDate>Fri, 07 May 2010 15:47:03 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[Processing Level 1 2010]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1549</guid>
		<description><![CDATA[My friend Isaiah is 12 years old, and really wants to learn the basics of programming. Since Java is cross-platform (i.e. it will work on any operating system: Mac, Windows, or Linux), I decided it would be prudent to start with a simple Java framework called &#8220;Processing&#8220;. Processing is designed to make visual computing easy [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1549/processing-101-videos-1-4/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>parametric drawing in Processing?</title>
		<link>http://cadjunkie.com/1547/parametric-drawing-in-processing</link>
		<comments>http://cadjunkie.com/1547/parametric-drawing-in-processing#comments</comments>
		<pubDate>Sat, 17 Apr 2010 18:53:04 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1547</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/04/Screen-Shot-2011-12-05-at-4.11.15-PM-645x330.png" class="attachment-rss-thumb wp-post-image" alt="Screen Shot 2011-12-05 at 4.11.15 PM" title="Screen Shot 2011-12-05 at 4.11.15 PM" />Yesterday I put together a little demo using OOP in Processing to build a little drawing app. Eventually I&#8217;d like to make it an actual functional drawing program, similar to the &#8220;Sketcher&#8221; in parametric design systems. I do not presume that I could build something of that power and complexity, but the idea is very [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1547/parametric-drawing-in-processing/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Matching v011</title>
		<link>http://cadjunkie.com/1537/matching-v011</link>
		<comments>http://cadjunkie.com/1537/matching-v011#comments</comments>
		<pubDate>Fri, 16 Apr 2010 04:34:11 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1537</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/04/Screen-shot-2010-04-15-at-9.28.55-PM-645x330.png" class="attachment-rss-thumb wp-post-image" alt="Screen shot 2010-04-15 at 9.28.55 PM" title="Screen shot 2010-04-15 at 9.28.55 PM" />This is getting fun! It&#8217;s official, folks. This has been such an incredible learning experience for me! I&#8217;m getting pretty comfortable with Processing at this point, and I&#8217;m even starting to leverage some external libraries. The game now supports a few different modes, and it&#8217;s getting pretty hard! Turn all of the types on (except [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1537/matching-v011/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>addition matching</title>
		<link>http://cadjunkie.com/1532/addition-matching</link>
		<comments>http://cadjunkie.com/1532/addition-matching#comments</comments>
		<pubDate>Tue, 13 Apr 2010 04:14:43 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1532</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/04/Screen-shot-2010-04-12-at-9.11.24-PM-645x330.png" class="attachment-rss-thumb wp-post-image" alt="Screen shot 2010-04-12 at 9.11.24 PM" title="Screen shot 2010-04-12 at 9.11.24 PM" />Okay kids, here&#8217;s version v010 of the &#8220;matching&#8221; game I&#8217;ve been working on. Yes, this is what that whole &#8220;rectangular collision engine&#8221; was all about. It&#8217;s still really early days, but at least this is a proof of concept, and it&#8217;s FRIGGIN&#8217; HARD. I can only imagine how much harder it would be if you [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1532/addition-matching/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Collision Engine v006</title>
		<link>http://cadjunkie.com/1517/collision-engine-v006</link>
		<comments>http://cadjunkie.com/1517/collision-engine-v006#comments</comments>
		<pubDate>Sat, 03 Apr 2010 18:16:55 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1517</guid>
		<description><![CDATA[<img width="600" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/04/Picture-1-600x330.png" class="attachment-rss-thumb wp-post-image" alt="Picture 1" title="Picture 1" />This is part of a series of posts chronicling the development of a math game involving collisions between rectangular objects on the screen, using a java framework called Processing. Physics are still a little wonky, but as a proof of concept, the collision engine is coming along beautifully. It took me a while to find [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1517/collision-engine-v006/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;mathBuilder&#8221; prototype</title>
		<link>http://cadjunkie.com/1508/mathbuilder-prototype</link>
		<comments>http://cadjunkie.com/1508/mathbuilder-prototype#comments</comments>
		<pubDate>Tue, 30 Mar 2010 15:17:57 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1508</guid>
		<description><![CDATA[<img width="500" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/03/Untitled-1-500x330.jpg" class="attachment-rss-thumb wp-post-image" alt="Untitled-1" title="Untitled-1" />I am building a couple of different games to help kids (and adults!) learn math facts. The simplest of my ideas was a basic quiz game, where the user simply types answers to questions of simple arithmetic. Eventually I&#8217;d like to build the game into something more visually appealing, but the basic concept seems to [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1508/mathbuilder-prototype/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Art of Code</title>
		<link>http://cadjunkie.com/1502/the-art-of-code</link>
		<comments>http://cadjunkie.com/1502/the-art-of-code#comments</comments>
		<pubDate>Fri, 26 Mar 2010 16:43:46 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1502</guid>
		<description><![CDATA[<img width="567" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/03/Picture-1-567x330.png" class="attachment-rss-thumb wp-post-image" alt="Picture 1" title="Picture 1" />Many programmers like to refer to their craft using the ever-contentious &#38; functionally meaningless term &#8220;Art&#8221;. Take a look at WordPress.org, and you&#8217;ll notice their motto at the bottom-right of every page: &#8216;Code is Poetry&#8217;. If you&#8217;ve ever taken a look at Processing, the Java-based framework for simple cross-platform visual computing, you&#8217;ll have noticed that [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1502/the-art-of-code/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Collision Engine</title>
		<link>http://cadjunkie.com/1496/simple-collision-engine</link>
		<comments>http://cadjunkie.com/1496/simple-collision-engine#comments</comments>
		<pubDate>Wed, 24 Mar 2010 15:39:33 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1496</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/03/Picture-2-645x330.png" class="attachment-rss-thumb wp-post-image" alt="Picture 2" title="Picture 2" />I&#8217;ve been programming in one way or another since I was about 12 years old, and yet in the 15 years that have passed since then, I&#8217;ve only very recently started actually playing with object-oriented programming (OOP) in ernest. Oh, the shame! Since I&#8217;m new to OOP, as a learning exercise I&#8217;ve been working on [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1496/simple-collision-engine/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Graphic Trainer</title>
		<link>http://cadjunkie.com/1489/simple-graphic-trainer</link>
		<comments>http://cadjunkie.com/1489/simple-graphic-trainer#comments</comments>
		<pubDate>Wed, 10 Mar 2010 18:10:43 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1489</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2010/03/Screen-Shot-2011-12-05-at-4.16.40-PM-645x330.png" class="attachment-rss-thumb wp-post-image" alt="Screen Shot 2011-12-05 at 4.16.40 PM" title="Screen Shot 2011-12-05 at 4.16.40 PM" />The last release of this app was a huge step over the first, but this one is by far the best yet. As I get more advanced with Processing and Arduino (mostly the former), this thing&#8217;s gonna rock the house! New in version 007: bezier curve replaced with more accurate box-plot dynamic target speed allows [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1489/simple-graphic-trainer/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Speedometer, V5</title>
		<link>http://cadjunkie.com/1306/simple-speedometer-v5</link>
		<comments>http://cadjunkie.com/1306/simple-speedometer-v5#comments</comments>
		<pubDate>Wed, 17 Feb 2010 00:11:46 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Arduino]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1306</guid>
		<description><![CDATA[I&#8217;m working with a dead-simple bicycle computer mod and Arduino to send pulses to a Processing application. The result is a powerful and flexible bicycle speedometer. Eventually I&#8217;m hoping to turn it into a video game of sorts; something to vary my workouts and make them more entertaining. Longer term it could be cool to [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1306/simple-speedometer-v5/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Simple Speedometer, V1</title>
		<link>http://cadjunkie.com/1296/simple-speedometer-v1</link>
		<comments>http://cadjunkie.com/1296/simple-speedometer-v1#comments</comments>
		<pubDate>Tue, 09 Feb 2010 23:19:32 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Arduino]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1296</guid>
		<description><![CDATA[Today I decided to use my Arduino decimilia and Processing to build a very simple visual speedometer for my indoor workouts. I hope to improve on it over time, but here it is in its most basic form. The setup couldn&#8217;t be simpler: Arduino is plugged into the USB port on my Mac, and the [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1296/simple-speedometer-v1/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Easiest possible stepper w/ arduino</title>
		<link>http://cadjunkie.com/1001/easiest-possible-stepper-w-arduino</link>
		<comments>http://cadjunkie.com/1001/easiest-possible-stepper-w-arduino#comments</comments>
		<pubDate>Fri, 03 Apr 2009 14:46:01 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Arduino]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=1001</guid>
		<description><![CDATA[Eureka! I was able to get my mini steppers working (as described here), and boy was it easy! Here&#8217;s the arduino code I used. Hopefully I&#8217;ll soon figure out how I can drive five of these at once using only one arduino. I&#8217;ve got some ideas; we&#8217;ll see how that goes. /* * Blink * [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/1001/easiest-possible-stepper-w-arduino/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>What kind of Stepper is this?</title>
		<link>http://cadjunkie.com/972/what-kind-of-stepper-is-this</link>
		<comments>http://cadjunkie.com/972/what-kind-of-stepper-is-this#comments</comments>
		<pubDate>Tue, 17 Mar 2009 13:06:43 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arduino]]></category>

		<guid isPermaLink="false">http://adam.theoherns.com/?p=972</guid>
		<description><![CDATA[So I found a great deal on Electronic Goldmine: miniature stepper motors for $1.50 each! (20 steps per revolution, or about 18 degrees.) I bought five. These puppies should be perfect for my new side-project! My new project is a split-flap display math-learning board game for use in my Dad&#8217;s math tutoring business, Mathnaseum. The [...]]]></description>
		<wfw:commentRss>http://cadjunkie.com/972/what-kind-of-stepper-is-this/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
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