Many beginning surfacers struggle with 3-way corners. By simply establishing a “dominant” corner, you can avoid the pitfalls associated with three-sided tertiary surfaces. Don’t worry, it’s not as hard as it sounds!
‘NURBS’
iPad “crowned” surface in Rhino
Building a crowned surface is a very common challenge in CAD, and one that can be tricky to the uninitiated. Several people have asked me how to model the back of an iPad lately, so here I’m going to show the basic idea in a couple of very quick vids. I hope this helps!
Rhino Basics, Week 06
This is the sixth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy! This week we’ll begin work on [...]
Rhino Basics, Week 05
The Corpus Clock from Corpus Chronophage on Vimeo. This is the fifth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks [...]
Rhino iPhone; Part 3
In the previous two installments (part 1, part 2) of this series, we modeled an iPhone 3GS with precision in Rhino. At the end of part 2, we exported that data to modo for rendering. In this, the final installment of the iPhone series, we’ll set up a basic rendering in modo. Five more vids [...]
Rhino Basics, Week 04
This is the fourth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy! This week we’ll be looking at [...]
Rhino Basics, Week 03
This is the third week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy! The goal for this week is [...]
Rhino iPhone; Part 2
This is the second half of my series covering the basic surfacing of an iPhone in Rhino, intended for ambitious beginners. You can see the beginning of the iPhone tutorial here, or to start at the very basics of Rhino, try starting here. More vids after the jump:
Rhino iPhone; Part 1
In our weekly Rhino series so far, we haven’t covered any real “surfacing” yet, but many of you are itching to get started! So for extra-credit this week, feel free to take a stab at this one. It’s a little bit long, but I cover a lot of ground here! More vids after the jump:
Rhino Basics, Week 02
This is the second week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy! This week, we’ll be looking at [...]
Rhino Basics, Week 01
As many of you know, I will be teaching a basic sophomore-level CAD class at Otis College of Art & Design during the spring of 2009. As the class progresses, I’ll be publishing what we learn each week here on the site, so that anyone else who wants to can join in. We’re starting at [...]
Continuity 102: Analysis
So now that you know what continuity is, you’ll want to know how to analyze the continuity of your curves and surfaces in your CAD system. Each system has its own specialized tools, but there are a few common ones that are available in basically every CAD package: porcupine (aka “Curvature Combs”), Zebra, and color [...]









