‘modo’

mapped image alpha output in modo

21 Feb, 2012 by adam in Blog, modo, Tutorials
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Today we’ll be looking at a way of creating an alpha mask for mapped graphics in modo, and thought it requires a separate render pass, our method is compatible with both still images and animations, and with anti-aliasing effects like depth of field or motion blur.

Audi A3 Hood Scan Reverse-Engineering

Today we have a very special treat thanks to our EvD guest Sky Greenawalt! Sky sent us a 3D scan of his Audi A3′s hood for us to play with. In this video, we’ll be taking a look at importing a 3D scan into Rhino, exporting to modo for a rebuild, then finally pull it into SolidWorks using T-Splines so it’s ready for some intense modeling-action! Thanks Sky!!

modo Lighting Series Video 01: Create a Material Preset

One thing I love about modo is the ease of playing around with the wealth of material properties in the render tree. But what if I find some material settings that I want to save and keep for another project? In this video I’ll guide you through proper material preset saving and organizing.