We’ve seen how this camera setup is cool, now we’ll talk about how to use it. Included you’ll find the full camera setup to experiment with while working with your own models. Let’s get these scenes fired up!
‘modo’
modo: dolly cams pt 1
The default modo camera is really powerful but can sometimes be difficult to control. In this video we’ll go over a couple of Hitchcock-invented camera effect that can give us some great advantages when rendering scenes.
Modo Mesh Centers 06: Replace Geometry
So what happens if a client wants to change the design but you already have the modo rig system and render setup? In this video we’ll take a look at replacing existing geometry with updated design iterations in your modo scene.
Modo Mesh Centers 05: Render Setup
We’ve imported our CAD data, setup a rig system, and attached our components to the rig in an organized manner. In this video we’ll head over to the render tab and setup a scene using our original CAD model from SolidWorks.
Modo Mesh Centers 04: Rig Connect
We’ve setup our rigs but our mesh items are not connected yet. In this video we’ll be attaching our individual CAD components to our rig setup with group locaters.
Modo Mesh Centers 03: Rig Setup
When we work with CAD data we depend heavily on rigging. Rigging allows us to have control over our models without distorting the mesh items. In this video we’ll take a look at setting up a basic rigging system for our ‘dude’ model.
Modo Mesh Centers 02: Basic Import
Working with CAD data in modo can be an absolute pleasure or an absolute pain. In this video we’ll go over the best practices for importing a model from SolidWorks that we’re going to use for rigging and rendering in the following videos.
Modo Mesh Centers 01: Mesh Centers Overview
This week we’re taking a look at importing CAD geometry and best practices for importing CAD geometry into modo. In this video we’ll take a look at item centers and how to control the center point for your models by building a classic modo material widget as an example.
modo 601 tips and tricks: render window
Chances are if you’ve already played around with modo 601, you’ve probably spent a bit of time in the render window. In this video we’ll take a look at the new UI in the render window, as well as some added features that can save us time by not having to jump to Photoshop.
modo 601 tips and tricks: render passes
Need to quickly get multiple shots of a product? In this video we’ll be going over render passes in modo 601, and how this will make your life so much easier.
modo 601 tips and tricks: matcaps
modo 601 also introduced matcaps. Matcaps allow you to better understand your form while modeling, effectively helping smooth out surfaces and quickly notice any slight and unexpected features, among other benefits.
modo 601 tips and tricks: portal lights
Among many of our favorite new features in modo 601 is the addition of a new light type. The portal light allows us to gather light information from our environment, and channel it into an interior space. Check out this video and we’ll go over how to use it!







