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SolidWorks Hump Day Tips 08: Closing Surfaces in SolidWorks (Part IV)

In our final week of our ‘Closing Surfaces in SolidWorks’ exploration we’re going to take a look at closing irregular shapes and how the best executions may come from using a combination of multiple surfacing tools we’ve been using over the past few weeks. Let’s do this!

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SolidWorks Hump Day Tips 06: Closing Surfaces in SolidWorks (Part II)

This week we’re going to get slightly more advanced in our methods and take a look at capping a shape that is all too familiar (but for good reasons) these days: the ‘squircle’. You’ve seen this ‘square+circle’ hybrid shape around on products including portable wi-fi hotspots and even in various Apple designs including the iPhone.

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SolidWorks Hump Day Tips 04: Methods for Fine-Tuning Splines

In the fourth installment of our new ‘Cadjunkie Hump Day Series’ we’ll continue our work on splines with the goal of becoming a curve-controlling Spline Ninja. This week we’ll review a few of our traditional spline creation methods and introduce a new method, the ‘Style Spline’.

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SolidWorks Hump Day Tips 03: Connect Two Splines (Part III)

In this third installment of our new ‘Hump Day’ series we’ll continue to work on our methods of connecting two splines that we started our first week. This week we’ll take a look at an alternate method for SolidWorks 2014 users that gives us more control than the methods we’ve looked at thus far in the series called the ‘Style Spline’.

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SolidWorks Hump Day Tips 02: Connect Two Splines (Part II)

In this second installment of our new ‘Hump Day’ series we’ll continue to work on connecting our two splines that we started on last week. As you’ll recall, last week we left off with a slight ‘hump’ in our resulting connected spline. This week we’ll take a look at how to further finesse our connected result into one seamless and smooth curve.

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Power Surfacing 101: Scale to Volume I

Greetings cadjunkies! In this quick series, we’re going to take a look at the new SolidWorks Power Surfacing plug-in using a pitcher as a simple example. Additionally, we’ll take a look at scaling our pitcher to hold exactly one liter of liquid by performing some crafty SolidWorks moves. Ready? Let’s hit it!

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modo: Joystick Rig

10 Jul, 2013 by Adam OHern in Blog, modo, Tutorials
- Tags: , , , , , ,

Sometimes when working with modo you may find yourself in a rigging situation where you need to control how far an object can move or rotate—otherwise the results may not be realistic or desired when it comes time for animation. In this video, we’re going to use a joystick as an example for setting up a way of setting up a better method for controlling the movements for any particular object in a modo scene.