In this third installment of our new ‘Hump Day’ series we’ll continue to work on our methods of connecting two splines that we started our first week. This week we’ll take a look at an alternate method for SolidWorks 2014 users that gives us more control than the methods we’ve looked at thus far in the series called the ‘Style Spline’.
In this second installment of our new ‘Hump Day’ series we’ll continue to work on connecting our two splines that we started on last week. As you’ll recall, last week we left off with a slight ‘hump’ in our resulting connected spline. This week we’ll take a look at how to further finesse our connected result into one seamless and smooth curve.
Greetings cadjunkies! In this new ‘Hump Day’ series we’ll be presenting some of the most common questions we get asked over at cadjunkie HQ. This week we’re taking a look at connecting two separate splines into one beautiful clean spline.
Greetings cadjunkies! In this quick series, we’re going to take a look at the new SolidWorks Power Surfacing plug-in using a pitcher as a simple example. Additionally, we’ll take a look at scaling our pitcher to hold exactly one liter of liquid by performing some crafty SolidWorks moves. Ready? Let’s hit it!
Sometimes when working with modo you may find yourself in a rigging situation where you need to control how far an object can move or rotate—otherwise the results may not be realistic or desired when it comes time for animation. In this video, we’re going to use a joystick as an example for setting up a way of setting up a better method for controlling the movements for any particular object in a modo scene.
If you’ve ever done any rigging in modo (especially imported CAD geometry), you may have found it difficult to align a locator item (that you can animate) to a piece of arbitrary geometry out in space. In this video, we’ll take a look at aligning a locator item to any geometry you import.
Well folks—meet AMPY, our resident robot here on cadjunkie. Too few designers take advantage of the power of assemblies in their design process. AMPY the robot wants to change all that: learn to make it up as you go, and use assemblies to your advantage! Let’s get started!
Now that we’ve taken a look at some optional file settings for our SolidWorks documents, it’s time to take a look at how we can ensure that we have templates setup to open with these settings every time we want to create a new part or assembly, allowing us to always have full control of our SolidWorks experience.
Now that we’ve gotten our feet wet, let’s take a look at some of the options we can use to control our SolidWorks experience. In this first of a two-part series, we’ll take a look at some options given to us to customize our SolidWorks documents. In the next video, we’ll take a look at saving these options as default templates for both our new assembly and new part files each time we want to create a new one.
Now that we have a working assembly, let’s take a look at some other stuff that SolidWorks is capable of…particularly dimensional changes. In this video, we’ll take a look at adjusting the appearance of the model we built by simply modifying the dimensions.
Believe it or not folks, most of our work here is done! In this video, we’re going to create a bunch of duplicates of our parts and combine them into a working assembly.
We have now built two parts: our plank and our connecter, which both reside in our assembly. In this video, we’ll take a look at both creating a hole pattern in our plank, as well as creating our connector part.