‘theory’ Category

Theory : Continuity (Part 4: Degradation)

So far we’ve been talking about Class A surfacing in terms of what the product will look like in the end. There will be situations where understanding the math involved will improve your output geometry. In this video we’ll take a deeper look at the mathematical components of Class A surfacing.

CAD Math Introduction

01 Jun, 2010 by adam in Blog, theory
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The latest release of “Essential Mathematics for Computational Design“, Rajaa Issa demonstrates the underlying mathematical concepts that make CAD possible, from Vectors, to continuity types, to matrix algebra and parametric curves. The overview is very high-level, but if you enjoy math like I do, this is a real treat. Geek out!

Patch Layout 101

29 Mar, 2010 by adam in theory, Tutorials
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This week we’ll be taking a brief look at “patch layout” for NURBS modeling, the fundamental concept underlying surface modeling in any surfacing package, be it Rhino, Alias, ICEM, SolidWorks, ProE/ISDX, UGNX, Catia, or Bob’s Pretty Good CAD. You already know how to “see” the building-block shapes that make up simple geometric designs, but a [...]