Category: theory

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Theory : Continuity (Part 4: Degradation)

So far we’ve been talking about Class A surfacing in terms of what the product will look like in the end. There will be situations where understanding the math involved will improve your output geometry. In this video we’ll take a deeper look at the mathematical components of Class A surfacing.

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Theory : Continuity (Part 1: Introduction)

The whole point of Class A surfacing is to create something that looks amazing. The goal of everything we’re going to talk about is to better understand surface continuity. In this video, we’ll go over a quick summary of what we’ll be talking about in this series and why it matters.

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Video Production 1: Groundwork

13 Jan, 2012 by Adam OHern in Blog, theory, Tutorials
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In this video we’ll be going over the basics for setting up an outline for your tutorial, as well as implementing that outline into your workflow. We’ll also be going over some basic video editing techniques using Camtasia, including adding zooms and graphics, as well as properly exporting to the web.

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CAD Math Introduction

01 Jun, 2010 by Adam OHern in Blog, theory
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The latest release of “Essential Mathematics for Computational Design“, Rajaa Issa demonstrates the underlying mathematical concepts that make CAD possible, from Vectors, to continuity types, to matrix algebra and parametric curves. The overview is very high-level, but if you enjoy math like I do, this is a real treat. Geek out!

Patch Layout 101

29 Mar, 2010 by Adam OHern in theory, Tutorials
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This week we’ll be taking a brief look at “patch layout” for NURBS modeling, the fundamental concept underlying surface modeling in any surfacing package, be it Rhino, Alias, ICEM, SolidWorks, ProE/ISDX, UGNX, Catia, or Bob’s Pretty Good CAD. You already know how to “see” the building-block shapes that make up simple geometric designs, but a [...]