So far we’ve been talking about Class A surfacing in terms of what the product will look like in the end. There will be situations where understanding the math involved will improve your output geometry. In this video we’ll take a deeper look at the mathematical components of Class A surfacing.
Category: theory
Theory : Continuity (Part 3: Curvature)
In this video we’ll take a look at the same surfaces as we did in the last video from a different perspective. When we have linear input surfaces, tangency is usually our best option. In this video we’ll take a look at curvature and how to go about dealing with curvature surfaces.
Theory : Continuity (Part 2: Tangency)
In this video we’ll take a look at continuity and when it matters, and when it doesn’t. We’ll start with a simple scenario and take a look at these different transition types.
Theory : Continuity (Part 1: Introduction)
The whole point of Class A surfacing is to create something that looks amazing. The goal of everything we’re going to talk about is to better understand surface continuity. In this video, we’ll go over a quick summary of what we’ll be talking about in this series and why it matters.
Video Production 2: Adobe Premiere and Audition
Now that we have the Camtasia edits (zooming, text boxes, etc) done, it’s time to finalize our audio and video. By using Adobe’s Premiere and Audition programs (CS5.5), we’ll be able to master the sound and final output of our tutorial.
Video Production 1: Groundwork
In this video we’ll be going over the basics for setting up an outline for your tutorial, as well as implementing that outline into your workflow. We’ll also be going over some basic video editing techniques using Camtasia, including adding zooms and graphics, as well as properly exporting to the web.
Video Production: The Tutorial We’ll be Making
Take a good look at this tutorial. How are the steps setup in order to make the video flow smoothly and make it easier for the viewer to follow along with what is happening on screen? Tomorrow, we’ll be going over how this is made, from the outline through exporting to the web.
Video Production: A Note on Hardware
Okay ladies and gents, just another quick note before we get started.
Video Production: Intro
In this brand spankin’ new series, we’re going to take a look at video production and how to utilize it at work, for your portfolio, or even……….your OWN cadjunkie tutorial!
CAD Math Introduction
The latest release of “Essential Mathematics for Computational Design“, Rajaa Issa demonstrates the underlying mathematical concepts that make CAD possible, from Vectors, to continuity types, to matrix algebra and parametric curves. The overview is very high-level, but if you enjoy math like I do, this is a real treat. Geek out!
The Dreaded 3-Way Corner
Many beginning surfacers struggle with 3-way corners. By simply establishing a “dominant” corner, you can avoid the pitfalls associated with three-sided tertiary surfaces. Don’t worry, it’s not as hard as it sounds!
Patch Layout 101
This week we’ll be taking a brief look at “patch layout” for NURBS modeling, the fundamental concept underlying surface modeling in any surfacing package, be it Rhino, Alias, ICEM, SolidWorks, ProE/ISDX, UGNX, Catia, or Bob’s Pretty Good CAD. You already know how to “see” the building-block shapes that make up simple geometric designs, but a [...]













