Now that we have the Camtasia edits (zooming, text boxes, etc) done, it’s time to finalize our audio and video. By using Adobe’s Premiere and Audition programs (CS5.5), we’ll be able to master the sound and final output of our tutorial.
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‘theory’ Category
Video Production 1: Groundwork
In this video we’ll be going over the basics for setting up an outline for your tutorial, as well as implementing that outline into your workflow. We’ll also be going over some basic video editing techniques using Camtasia, including adding zooms and graphics, as well as properly exporting to the web.
Video Production: The Tutorial We’ll be Making
Take a good look at this tutorial. How are the steps setup in order to make the video flow smoothly and make it easier for the viewer to follow along with what is happening on screen? Tomorrow, we’ll be going over how this is made, from the outline through exporting to the web.
Video Production: A Note on Hardware
Okay ladies and gents, just another quick note before we get started.
Video Production: Intro
In this brand spankin’ new series, we’re going to take a look at video production and how to utilize it at work, for your portfolio, or even……….your OWN cadjunkie tutorial!
CAD Math Introduction
The latest release of “Essential Mathematics for Computational Design“, Rajaa Issa demonstrates the underlying mathematical concepts that make CAD possible, from Vectors, to continuity types, to matrix algebra and parametric curves. The overview is very high-level, but if you enjoy math like I do, this is a real treat. Geek out!
The Dreaded 3-Way Corner
Many beginning surfacers struggle with 3-way corners. By simply establishing a “dominant” corner, you can avoid the pitfalls associated with three-sided tertiary surfaces. Don’t worry, it’s not as hard as it sounds!
Patch Layout 101
This week we’ll be taking a brief look at “patch layout” for NURBS modeling, the fundamental concept underlying surface modeling in any surfacing package, be it Rhino, Alias, ICEM, SolidWorks, ProE/ISDX, UGNX, Catia, or Bob’s Pretty Good CAD. You already know how to “see” the building-block shapes that make up simple geometric designs, but a [...]
Choosing a 3D Package
So you’ve decided you want to create digital 3D models. You might be an aspiring movie special effects guru, industrial designer, architect, or mechanical engineer. Maybe you’re wanting to create photo-realistic images of product design ideas, or maybe you want to use 3D Computer Aided Design (CAD) to control a Computer Numeric Controlled (CNC) milling [...]
Backup Scheme
I use an iMac running Windows Vista via Bootcamp to do the majority of my CAD work. It all works great, except that it makes data very complex to access, and even more difficult to back up. I am relatively obsessive about backing up my work, so I have a system in place that allows [...]
File Organization
I recently had the ‘pleasure’ of introducing my incredulous students to my [admittedly cryptic] file naming conventions, and file organization practices. I picked many of them up from my old boss and friend Gustavo Fontana, and I’ve adapted them somewhat to my personal taste.
Continuity 102: Analysis
So now that you know what continuity is, you’ll want to know how to analyze the continuity of your curves and surfaces in your CAD system. Each system has its own specialized tools, but there are a few common ones that are available in basically every CAD package: porcupine (aka “Curvature Combs”), Zebra, and color [...]















