In this final video I use Maxwell Render’s Multilight feature to change the intensity and colour of my emitters after the render of my scene has been completed. This also shows how Multilight affects the different emitter types.
In this video I demonstrate the effect of IES lights, which are a special type of emitter designed to mimic the patterns created when light is reflected and refracted in and around bulbs. IES lights are used when features which are otherwise difficult to achieve are desired, for example, spotlights and complex patterns.
In this video I open an HDRI in the appropriate environment channel to use it to introduce reflections of a typical studio interior environment into my scene. The HDRI I use is courtesy of www.resources.maxwellrender.com
The objective in this video is the same as the last, to create a more realistic lighting effect/reflection, but this time I mimic the physical setup of a softbox instead of simply using a texture.
In this video I’ll make a custom .hdr texture and use it in an emitter to give a more realistic effect. I use PhotoShop, but any application capable of creating and saving a 32-bit radial gradient will do.
This video shows the advantages of modelling and using an infinity curve which is slightly different from the example found in the Maxwell Render library. A few changes make the new infinity curve much more realistic.
This video shows all the techniques in the previous videos in a single video and should also show how I’ve thought about my setup. I’ve made changes to some lights, and also created entirely new ones. At the end you can see the final result and what each object in the setup is contributing.
In this video I show how to control the colour and intensity of temperature emitters, by changing my light type back to custom, and locking the colour of the emitter to a certain Kelvin value.
This video shows the different effects generated by using temperature emitters, and how to control them. It also shows the limitations of this type of lighting.
In this video I explain how to change the colour of an emitter, and the effect a coloured emitter will have on a scene. I also give a small reminder of how useful it can be to remember to consider real world setups.
In this video I explain the effect and purpose of using a coloured emitter, with a little reminder of indirect illumination theory.
In this video I create a new material by cloning my diffuse material, and then apply it to a reflector and change the value of the colour of the material to adjust the amount of light the reflector is reflecting.