Category: modo

Screen Shot 2014-11-10 at 4.30.34 PM

Customizing MODO 04: Create a Macro Button III

Last week we successfully created a button and emphasized the importance of saving our settings and creating a friendly UI setup for adding even more commands and sharing them. This week week we’re going to take a look at further customizing our Macros as ‘Menu Bar’ items with the MODO Form Editor.

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Customizing MODO 03: Create a Macro Button II

Last week we took a look at creating a tool button for creating a custom command that we created using MODO’s form editor. While we successfully created a button, we emphasized the importance of saving our settings and creating a friendly UI setup for adding even more commands and sharing them. This week we’ll take a look at the best way to save and share those commands.

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Customizing MODO 02: Create a Macro Button I

MODO is one of the most extensible tools around, and you don’t have to be a coding aficionado to automate frequent tasks. Last week we covered how to make a macro. This week we’re going to take a look at creating a tool button for our new command and using the form editor to customize its appearance in our UI.

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modo: Joystick Rig

10 Jul, 2013 by Adam OHern in Blog, modo, Tutorials
- Tags: , , , , , ,

Sometimes when working with modo you may find yourself in a rigging situation where you need to control how far an object can move or rotate—otherwise the results may not be realistic or desired when it comes time for animation. In this video, we’re going to use a joystick as an example for setting up a way of setting up a better method for controlling the movements for any particular object in a modo scene.