Sometimes when working with modo you may find yourself in a rigging situation where you need to control how far an object can move or rotate—otherwise the results may not be realistic or desired when it comes time for animation. In this video, we’re going to use a joystick as an example for setting up a way of setting up a better method for controlling the movements for any particular object in a modo scene.
If you’ve ever done any rigging in modo (especially imported CAD geometry), you may have found it difficult to align a locator item (that you can animate) to a piece of arbitrary geometry out in space. In this video, we’ll take a look at aligning a locator item to any geometry you import.
In the last video we took a look at building a video timeline in Photoshop. While Photoshop has its strengths, After Effects can be a much more powerful tool for building videos with our render files. In this video, we’ll take a look at setting up our files in a brand new After Effects composition.
Now that we have a better understanding of the basics of compositing with multiple image types and qualities, it’s time to take a look at how we can really start to use them. In this video, we’ll take a look at video files and the timeline in Photoshop.
In the last video, we took a look at compositing multiple images from modo with various render outputs. In this video, we’ll continue to take a look at compositing, but with a slightly different type of image that will ensure better results.
Now that we’ve touched base on setting up a scene, creating proper lighting, and customizing our materials, it’s time to put everything together into a complete composition. In this video, we’ll go over the basics of how to build a composition using different render outputs in modo, and then building a final image with them in Photoshop.
Now that we have a foundation in creating a material preset library, it’s time to move onto MatCaps. In this video, we’ll take a look at a couple of examples of how the new modo 601 MatCaps can be used to help your workflow, as well as how to create your own custom MatCaps.
Next, there’s a good chance you’ll want to add some frequently used colors to your preset library. In this video we’ll take a look at creating multiple color presets by adding a ‘constant’ processing layer to our existing base materials. Additionally, we’ll review our gamma correction process as we continue to build our preset library.
Now that we have our base materials setup, we’ll take a look at how we can manipulate the texture of our finishes. In this video, we’ll take a look at some different techniques for adding noise layers to create multiple variations of bumpy textures.
The basic materials we’ve been looking at are great for a lot of applications, but there will be times when you’ll need materials with more complex material properties…particularly metals. In this video, we’ll take a look at creating some different types of metals including brushed metals and chrome.
Now that we have a better understanding of how we can benefit from having a custom preset material library, it’s time to take a look at how to start creating those materials. In this video, we’ll start with a standard matte grey material and look at how you would go about manipulating different material properties, as well as saving the results with a custom icon.
Now that we have the basic groundwork covered for studio lighting in modo, it’s time to dive right into the fun stuff. In this video, we’ll take a look at a flexible way of developing a material preset library and why developing your own material presets can be extremely useful and time-saving down the line.