Last week we successfully created a button and emphasized the importance of saving our settings and creating a friendly UI setup for adding even more commands and sharing them. This week week we’re going to take a look at further customizing our Macros as ‘Menu Bar’ items with the MODO Form Editor.
Last week we took a look at creating a tool button for creating a custom command that we created using MODO’s form editor. While we successfully created a button, we emphasized the importance of saving our settings and creating a friendly UI setup for adding even more commands and sharing them. This week we’ll take a look at the best way to save and share those commands.
MODO is one of the most extensible tools around, and you don’t have to be a coding aficionado to automate frequent tasks. Last week we covered how to make a macro. This week we’re going to take a look at creating a tool button for our new command and using the form editor to customize its appearance in our UI.
MODO is one of the most extensible tools around, and you don’t have to be a coding aficionado to automate frequent tasks. Today we’ll cover the simplest possible type of automation, the Macro.
MODO has some really nice tools for precision scaling geometry on various axes, and they’re actually quite easy to use (if a little awkwardly named). Here’s the low down. Topics: Scale Absolute Size Absolute Absolute Scaling
Make an animatable 3D glowing logo in MODO–with zero actual work! That’s right folks, all the “modeling” for this tutorial takes place in Photoshop. Intrigued?
MODO has a dirty little secret. It’s called “Planar Rotate Snap Axis”, and it’s one of those tools you’ll never need… until you do. Learn The Ways of Planar Rotate Snap, and you’re half way to MODO modeling bliss. Or something.
Sometimes when working with modo you may find yourself in a rigging situation where you need to control how far an object can move or rotate—otherwise the results may not be realistic or desired when it comes time for animation. In this video, we’re going to use a joystick as an example for setting up a way of setting up a better method for controlling the movements for any particular object in a modo scene.
If you’ve ever done any rigging in modo (especially imported CAD geometry), you may have found it difficult to align a locator item (that you can animate) to a piece of arbitrary geometry out in space. In this video, we’ll take a look at aligning a locator item to any geometry you import.
In the last video we took a look at building a video timeline in Photoshop. While Photoshop has its strengths, After Effects can be a much more powerful tool for building videos with our render files. In this video, we’ll take a look at setting up our files in a brand new After Effects composition.
Now that we have a better understanding of the basics of compositing with multiple image types and qualities, it’s time to take a look at how we can really start to use them. In this video, we’ll take a look at video files and the timeline in Photoshop.
In the last video, we took a look at compositing multiple images from modo with various render outputs. In this video, we’ll continue to take a look at compositing, but with a slightly different type of image that will ensure better results.