Category: modo

4

modo: Joystick Rig

10 Jul, 2013 by Adam OHern in Blog, modo, Tutorials
- Tags: , , , , , ,

Sometimes when working with modo you may find yourself in a rigging situation where you need to control how far an object can move or rotate—otherwise the results may not be realistic or desired when it comes time for animation. In this video, we’re going to use a joystick as an example for setting up a way of setting up a better method for controlling the movements for any particular object in a modo scene.

1

43 Modo Studio Lighting: Compositing I (Overview)

08 Apr, 2013 by Adam OHern in Blog, modo, Premium, Tutorials
- Tags: , , , ,

Now that we’ve touched base on setting up a scene, creating proper lighting, and customizing our materials, it’s time to put everything together into a complete composition. In this video, we’ll go over the basics of how to build a composition using different render outputs in modo, and then building a final image with them in Photoshop.

3

41 Modo Studio Lighting: Colors

06 Apr, 2013 by Adam OHern in Blog, modo, Premium, Tutorials
- Tags: , , , ,

Next, there’s a good chance you’ll want to add some frequently used colors to your preset library. In this video we’ll take a look at creating multiple color presets by adding a ‘constant’ processing layer to our existing base materials. Additionally, we’ll review our gamma correction process as we continue to build our preset library.

7

38 Modo Studio Lighting: Base Materials I

03 Apr, 2013 by Adam OHern in Blog, modo, Premium, Tutorials
- Tags: , , , ,

Now that we have a better understanding of how we can benefit from having a custom preset material library, it’s time to take a look at how to start creating those materials. In this video, we’ll start with a standard matte grey material and look at how you would go about manipulating different material properties, as well as saving the results with a custom icon.