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	<title>cadjunkie &#187; Tutorials</title>
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	<link>http://cadjunkie.com</link>
	<description>Learning is about community, not just a bunch of videos.</description>
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		<title>Theory : Continuity (Part 4: Degradation)</title>
		<link>http://cadjunkie.com/9024/theory-continuity-part-4-degradation</link>
		<comments>http://cadjunkie.com/9024/theory-continuity-part-4-degradation#comments</comments>
		<pubDate>Sat, 12 May 2012 12:00:51 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[class-a surfacing]]></category>
		<category><![CDATA[continuity]]></category>
		<category><![CDATA[curvature]]></category>
		<category><![CDATA[degradation]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[tangency]]></category>
		<category><![CDATA[theory:continuity]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=9024</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/05/44-645x330.png" class="attachment-rss-thumb wp-post-image" alt="4" title="4" />So far we've been talking about Class A surfacing in terms of what the product will look like in the end.  There will be situations where understanding the math involved will improve your output geometry.  In this video we'll take a deeper look at the mathematical components of Class A surfacing.]]></description>
		<wfw:commentRss>http://cadjunkie.com/9024/theory-continuity-part-4-degradation/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Theory : Continuity (Part 3: Curvature)</title>
		<link>http://cadjunkie.com/9022/theory-continuity-part-3-curvature</link>
		<comments>http://cadjunkie.com/9022/theory-continuity-part-3-curvature#comments</comments>
		<pubDate>Fri, 11 May 2012 12:00:12 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[class-a surfacing]]></category>
		<category><![CDATA[continuity]]></category>
		<category><![CDATA[curvature]]></category>
		<category><![CDATA[degradation]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[tangency]]></category>
		<category><![CDATA[theory:continuity]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=9022</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/05/63-645x330.png" class="attachment-rss-thumb wp-post-image" alt="6" title="6" />In this video we'll take a look at the same surfaces as we did in the last video from a different perspective.  When we have linear input surfaces, tangency is usually our best option.  In this video we'll take a look at curvature and how to go about dealing with curvature surfaces.]]></description>
		<wfw:commentRss>http://cadjunkie.com/9022/theory-continuity-part-3-curvature/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Theory : Continuity (Part 2: Tangency)</title>
		<link>http://cadjunkie.com/9020/theory-continuity-part-2-tangency</link>
		<comments>http://cadjunkie.com/9020/theory-continuity-part-2-tangency#comments</comments>
		<pubDate>Thu, 10 May 2012 12:00:23 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[class-a surfacing]]></category>
		<category><![CDATA[continuity]]></category>
		<category><![CDATA[curvature]]></category>
		<category><![CDATA[degradation]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[tangency]]></category>
		<category><![CDATA[theory:continuity]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=9020</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/05/52-645x330.png" class="attachment-rss-thumb wp-post-image" alt="5" title="5" />In this video we'll take a look at continuity and when it matters, and when it doesn't.  We'll start with a simple scenario and take a look at these different transition types.]]></description>
		<wfw:commentRss>http://cadjunkie.com/9020/theory-continuity-part-2-tangency/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Theory : Continuity (Part 1: Introduction)</title>
		<link>http://cadjunkie.com/9017/theory-continuity-part-1-introduction</link>
		<comments>http://cadjunkie.com/9017/theory-continuity-part-1-introduction#comments</comments>
		<pubDate>Wed, 09 May 2012 12:00:41 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[class-a surfacing]]></category>
		<category><![CDATA[continuity]]></category>
		<category><![CDATA[curvature]]></category>
		<category><![CDATA[degradation]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 2]]></category>
		<category><![CDATA[tangency]]></category>
		<category><![CDATA[theory:continuity]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=9017</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-04-at-3.11.52-PM-645x330.png" class="attachment-rss-thumb wp-post-image" alt="Screen Shot 2012-05-04 at 3.11.52 PM" title="Screen Shot 2012-05-04 at 3.11.52 PM" />The whole point of Class A surfacing is to create something that looks amazing.  The goal of everything we're going to talk about is to better understand surface continuity.  In this video, we'll go over a quick summary of what we'll be talking about in this series and why it matters.]]></description>
		<wfw:commentRss>http://cadjunkie.com/9017/theory-continuity-part-1-introduction/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>modo: dolly cams pt 2</title>
		<link>http://cadjunkie.com/8972/modo-dolly-cams-pt-2</link>
		<comments>http://cadjunkie.com/8972/modo-dolly-cams-pt-2#comments</comments>
		<pubDate>Tue, 08 May 2012 16:20:10 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[luxology]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[modo dolly cam series]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[Scene Setup]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8972</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/05/81-645x330.png" class="attachment-rss-thumb wp-post-image" alt="8" title="8" />We've seen how this camera setup is cool, now we'll talk about how to use it.  Included you'll find the full camera setup to experiment with while working with your own models.  Let's get these scenes fired up!]]></description>
		<wfw:commentRss>http://cadjunkie.com/8972/modo-dolly-cams-pt-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>modo: dolly cams pt 1</title>
		<link>http://cadjunkie.com/8970/modo-dolly-cams-pt-1</link>
		<comments>http://cadjunkie.com/8970/modo-dolly-cams-pt-1#comments</comments>
		<pubDate>Mon, 07 May 2012 12:00:31 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[luxology]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[modo dolly cam series]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[Scene Setup]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8970</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/05/8-645x330.png" class="attachment-rss-thumb wp-post-image" alt="8" title="8" />The default modo camera is really powerful but can sometimes be difficult to control.  In this video we'll go over a couple of Hitchcock-invented camera effect that can give us some great advantages when rendering scenes.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8970/modo-dolly-cams-pt-1/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 06: Replace Geometry</title>
		<link>http://cadjunkie.com/8852/modo-mesh-centers-06-replace-geometry</link>
		<comments>http://cadjunkie.com/8852/modo-mesh-centers-06-replace-geometry#comments</comments>
		<pubDate>Sun, 06 May 2012 12:00:48 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8852</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/817-645x330.png" class="attachment-rss-thumb wp-post-image" alt="8" title="8" />So what happens if a client wants to change the design but you already have the modo rig system and render setup?  In this video we'll take a look at replacing existing geometry with updated design iterations in your modo scene.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8852/modo-mesh-centers-06-replace-geometry/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 05: Render Setup</title>
		<link>http://cadjunkie.com/8853/modo-mesh-centers-05-render-setup</link>
		<comments>http://cadjunkie.com/8853/modo-mesh-centers-05-render-setup#comments</comments>
		<pubDate>Sat, 05 May 2012 12:00:06 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8853</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/618-645x330.png" class="attachment-rss-thumb wp-post-image" alt="6" title="6" />We've imported our CAD data, setup a rig system, and attached our components to the rig in an organized manner.  In this video we'll head over to the render tab and setup a scene using our original CAD model from SolidWorks.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8853/modo-mesh-centers-05-render-setup/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 04: Rig Connect</title>
		<link>http://cadjunkie.com/8850/modo-mesh-centers-04-rig-connect</link>
		<comments>http://cadjunkie.com/8850/modo-mesh-centers-04-rig-connect#comments</comments>
		<pubDate>Fri, 04 May 2012 12:00:36 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8850</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/816-645x330.png" class="attachment-rss-thumb wp-post-image" alt="8" title="8" />We've setup our rigs but our mesh items are not connected yet.  In this video we'll be attaching our individual CAD components to our rig setup with group locaters.  
]]></description>
		<wfw:commentRss>http://cadjunkie.com/8850/modo-mesh-centers-04-rig-connect/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 03: Rig Setup</title>
		<link>http://cadjunkie.com/8848/modo-mesh-centers-03-rig-setup</link>
		<comments>http://cadjunkie.com/8848/modo-mesh-centers-03-rig-setup#comments</comments>
		<pubDate>Thu, 03 May 2012 12:00:11 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[odo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8848</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/715-645x330.png" class="attachment-rss-thumb wp-post-image" alt="7" title="7" />When we work with CAD data we depend heavily on rigging.  Rigging allows us to have control over our models without distorting the mesh items.  In this video we'll take a look at setting up a basic rigging system for our 'dude' model.
]]></description>
		<wfw:commentRss>http://cadjunkie.com/8848/modo-mesh-centers-03-rig-setup/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 02: Basic Import</title>
		<link>http://cadjunkie.com/8854/modo-mesh-centers-02-basic-import</link>
		<comments>http://cadjunkie.com/8854/modo-mesh-centers-02-basic-import#comments</comments>
		<pubDate>Wed, 02 May 2012 12:00:28 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8854</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/313-645x330.png" class="attachment-rss-thumb wp-post-image" alt="3" title="3" />Working with CAD data in modo can be an absolute pleasure or an absolute pain.  In this video we'll go over the best practices for importing a model from SolidWorks that we're going to use for rigging and rendering in the following videos.
]]></description>
		<wfw:commentRss>http://cadjunkie.com/8854/modo-mesh-centers-02-basic-import/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modo Mesh Centers 01: Mesh Centers Overview</title>
		<link>http://cadjunkie.com/8846/modo-mesh-centers-01-mesh-centers</link>
		<comments>http://cadjunkie.com/8846/modo-mesh-centers-01-mesh-centers#comments</comments>
		<pubDate>Mon, 30 Apr 2012 20:40:50 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Luxology modo]]></category>
		<category><![CDATA[Mesh Centers]]></category>
		<category><![CDATA[modo mesh center series]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Robot]]></category>
		<category><![CDATA[SolidWorks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8846</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/814-645x330.png" class="attachment-rss-thumb wp-post-image" alt="8" title="8" />This week we're taking a look at importing CAD geometry and best practices for importing CAD geometry into modo.  In this video we'll take a look at item centers and how to control the center point for your models by building a classic modo material widget as an example.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8846/modo-mesh-centers-01-mesh-centers/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>modo 601 tips and tricks: render window</title>
		<link>http://cadjunkie.com/8805/modo-601-tips-and-tricks-render-window</link>
		<comments>http://cadjunkie.com/8805/modo-601-tips-and-tricks-render-window#comments</comments>
		<pubDate>Mon, 30 Apr 2012 12:00:49 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[luxology]]></category>
		<category><![CDATA[modo 601]]></category>
		<category><![CDATA[modo601 new features]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8805</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/512-645x330.png" class="attachment-rss-thumb wp-post-image" alt="5" title="5" />Chances are if you've already played around with modo 601, you've probably spent a bit of time in the render window.  In this video we'll take a look at the new UI in the render window, as well as some added features that can save us time by not having to jump to Photoshop.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8805/modo-601-tips-and-tricks-render-window/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>modo 601 tips and tricks: render passes</title>
		<link>http://cadjunkie.com/8791/modo-601-tips-and-tricks-render-passes</link>
		<comments>http://cadjunkie.com/8791/modo-601-tips-and-tricks-render-passes#comments</comments>
		<pubDate>Sun, 29 Apr 2012 12:00:33 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[luxology]]></category>
		<category><![CDATA[modo 601]]></category>
		<category><![CDATA[modo601 new features]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8791</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/311-645x330.png" class="attachment-rss-thumb wp-post-image" alt="3" title="3" />Need to quickly get multiple shots of a product?  In this video we'll be going over render passes in modo 601, and how this will make your life so much easier.
  ]]></description>
		<wfw:commentRss>http://cadjunkie.com/8791/modo-601-tips-and-tricks-render-passes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>modo 601 tips and tricks: matcaps</title>
		<link>http://cadjunkie.com/8779/modo-601-tips-and-tricks-material-caps</link>
		<comments>http://cadjunkie.com/8779/modo-601-tips-and-tricks-material-caps#comments</comments>
		<pubDate>Sat, 28 Apr 2012 12:00:57 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[luxology]]></category>
		<category><![CDATA[modo 601]]></category>
		<category><![CDATA[modo601 new features]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8779</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/310-645x330.png" class="attachment-rss-thumb wp-post-image" alt="3" title="3" />modo 601 also introduced matcaps.  Matcaps allow you to better understand your form while modeling, effectively helping smooth out surfaces and quickly notice any slight and unexpected features, among other benefits.  ]]></description>
		<wfw:commentRss>http://cadjunkie.com/8779/modo-601-tips-and-tricks-material-caps/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>modo 601 tips and tricks: portal lights</title>
		<link>http://cadjunkie.com/8767/modo-601-tips-and-tricks-portal-lights</link>
		<comments>http://cadjunkie.com/8767/modo-601-tips-and-tricks-portal-lights#comments</comments>
		<pubDate>Fri, 27 Apr 2012 12:00:11 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[luxology]]></category>
		<category><![CDATA[modo 601]]></category>
		<category><![CDATA[modo601 new features]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8767</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/69-645x330.png" class="attachment-rss-thumb wp-post-image" alt="6" title="6" />Among many of our favorite new features in modo 601 is the addition of a new light type.  The portal light  allows us to gather light information from our environment, and channel it into an interior space.  Check out this video and we'll go over how to use it!]]></description>
		<wfw:commentRss>http://cadjunkie.com/8767/modo-601-tips-and-tricks-portal-lights/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>modo 601 tips and tricks: area lights</title>
		<link>http://cadjunkie.com/8748/modo-601-tips-and-tricks-area-lights</link>
		<comments>http://cadjunkie.com/8748/modo-601-tips-and-tricks-area-lights#comments</comments>
		<pubDate>Thu, 26 Apr 2012 12:00:52 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[level 1]]></category>
		<category><![CDATA[luxology]]></category>
		<category><![CDATA[modo 601]]></category>
		<category><![CDATA[modo601 new features]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8748</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/18-645x330.png" class="attachment-rss-thumb wp-post-image" alt="1" title="1" />Modo 601 was recently released and with it some welcome changes.  In this video we'll be going over a slight change with area light properties.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8748/modo-601-tips-and-tricks-area-lights/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SW Guitar 16: Saddle and Bridge</title>
		<link>http://cadjunkie.com/8528/sw-guitar-16-saddle-and-bridge</link>
		<comments>http://cadjunkie.com/8528/sw-guitar-16-saddle-and-bridge#comments</comments>
		<pubDate>Mon, 16 Apr 2012 12:00:40 +0000</pubDate>
		<dc:creator>adam</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Classical Guitar 2011]]></category>
		<category><![CDATA[level 2]]></category>

		<guid isPermaLink="false">http://cadjunkie.com/?p=8528</guid>
		<description><![CDATA[<img width="645" height="330" src="http://cadjunkie.com/wp-content/uploads/2012/04/67-645x330.png" class="attachment-rss-thumb wp-post-image" alt="6" title="6" />Really quickly, we're going to dive in and model our saddle and bridge for our guitar.]]></description>
		<wfw:commentRss>http://cadjunkie.com/8528/sw-guitar-16-saddle-and-bridge/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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