Since we’ve been working on the ArchViz 2011 series lately, I needed to design a pattern for use in the leaded glass windows in the final image. When I design patterns, I tend to use Photoshop’s Smart Objects to preview the pattern in real-time.
Category: Adobe CS
I typically create PDF presentations using inDesign, but there are times when it’s more convenient to do it straight from Photoshop. Here’s a great little workflow for creating a PDF presentation from Photoshop, using a greatly under-used feature called ‘Layer Comps’.
basic Photoshop CS4 or CS5/Maya OBJ texturing workflow from Dave Girard on Vimeo. Via John Nack, take a look at this sweet little UV mapping workflow. Using the clone brush directly on 3D geometry? Priceless. I’m going to look into ways of doing this with modo!
Lets just cut to the chase here: Photoshop CS5 is worth the upgrade. This isn’t brown-nosing. If you know my history with Adobe, you know that I’m not afraid to give it to ‘em straight. When I say that CS5 is the best release of Photoshop for Industrial Design to date, I’m being completely sincere.
Creating sewing stitches in Photoshop can be a bit tricky. I’ve got a method involving custom brush tool presets and some fancy actions, and it seems to work well enough for my purposes. What’s your method? Download the brushes, the actions, and watch video #2 after the jump:
One of the most popular tutorials I’ve ever done on this site was a look at 2D shoe design renderings in Adobe Illustrator (here). I’m finally updating it, and this time it’s in video form. There are many ways to skin this cat, but I prefer a hybrid solution using Illustrator smart objects within Photoshop. [...]
One of my most popular tutorials is an example of shoe rendering in Adobe Illustrator, shown here: http://cadjunkie.com/2007/06/27/shoe-rendering-techniques/ Here’s a video explanation of the part about ‘clipping masks’. Hope this helps! Adam
UPDATE: A newer version of this tutorial is now available in video form here. I hope you find it helpful! Lets explore some advance AI techniques to make rendering products super simple. Shoes are really easy to render in Illustrator, and I’ve had a special request to show some shoe design techniques, so check out [...]
You might have figured out by now that I use AI for most of my 2D rendering these days. But what about sketching? I admit that I don’t use it all the time, but increasingly frequently I’m finding that sketching in Illustrator can actually be extremely effective for very fast, clean, EDITABLE, scalable thumbnails. Here [...]
adam_seed.zip This is the beginnings of a library of Industrial Design graphic styles, brush presets, swatches, and symbols for your convenience in Adobe Illustrator sketching and rendering. I’m hoping to expand this with time for my own use, so I figured I’d make them available to the public. It’s just a start, but hopefully it [...]
Believe it or not, the above image has only two shapes: the logo, and the background. All of the texturing and 3D effects are created in the appearance palette, making this incredibly flexible when it comes time to make edits to the original geometry.
Lets take a closer look at the appearance palette and revisit the old “symbols” trick for those who missed it. Update: Eureka! I was just shown something I should have figured out for myself: you can change the color of a symbol just by using the appearance palette (no need for the boolean trick I’ve [...]