Let’s take a look at some other ways to control the lighting with creating a ‘light blocker’ as well as luminous polygons. This way, no matter what the scene, we’ll always be prepared to set up the best light possible.
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‘Tutorials’ Category
modo Lighting Series Video 02: Light Types
There are effectively three ways of lighting in modo. We have environment maps, luminous polygons, and light items. We’ll take a look at what each of these mean and how even a subtle difference in the light type can drastically change the most subtle of light details.
modo Lighting Series Video 01: Create a Material Preset
One thing I love about modo is the ease of playing around with the wealth of material properties in the render tree. But what if I find some material settings that I want to save and keep for another project? In this video I’ll guide you through proper material preset saving and organizing.
Video Production 2: Adobe Premiere and Audition
Now that we have the Camtasia edits (zooming, text boxes, etc) done, it’s time to finalize our audio and video. By using Adobe’s Premiere and Audition programs (CS5.5), we’ll be able to master the sound and final output of our tutorial.
Video Production 1: Groundwork
In this video we’ll be going over the basics for setting up an outline for your tutorial, as well as implementing that outline into your workflow. We’ll also be going over some basic video editing techniques using Camtasia, including adding zooms and graphics, as well as properly exporting to the web.
Video Production: The Tutorial We’ll be Making
Take a good look at this tutorial. How are the steps setup in order to make the video flow smoothly and make it easier for the viewer to follow along with what is happening on screen? Tomorrow, we’ll be going over how this is made, from the outline through exporting to the web.
Video Production: A Note on Hardware
Okay ladies and gents, just another quick note before we get started.
Video Production: Intro
In this brand spankin’ new series, we’re going to take a look at video production and how to utilize it at work, for your portfolio, or even……….your OWN cadjunkie tutorial!
Designing patterns in Photoshop
Since we’ve been working on the ArchViz 2011 series lately, I needed to design a pattern for use in the leaded glass windows in the final image. When I design patterns, I tend to use Photoshop’s Smart Objects to preview the pattern in real-time.
modo ArchViz Video 08: Top Windows II
We’re going to do something a little fancier today, and it is super cool! I’ll walk you through step-by-step how we’ll be using replicators to complete a stained-glass effect. By using replicators for our windows, we’ll be able to easily shift our stained-glass colors to our desired result. Let’s do it!
modo ArchViz Video 07: Top Windows I
Whew! Now that we have our french doors in place, we can start installing our top windows. We’ll use the same geometry-snapping and edge-profile techniques we used for the doors to accurately space out our window segments. We’re gettin’ there!
modo ArchViz Video 06: French Doors II
By using the instance feature in modo, we’ll be adding the original french doors we built to the other walls of our room. Additionally, we’ll be able to update subtle features such as a door handle to our original french door, while having it update in real-time across all of our instances.




















