While Luxion Keyshot and other CAD render packages work wonders for a LOT of industrial designers, there are some who may want a little bit more control over their presentation options—including animations. For most, Luxology’s modo is the solution for total light and rigging control when rendering out stills or animations for their presentations. In this video, we’ll take a look at importing a SolidWorks model into modo, as well as using CAD loaders and working with modo to create a jaw-dropping final product visualization from our original SolidWorks model.
MakerBot’s MakerWare is becoming an increasingly common platform for setting up 3D printed files. But how do you get from a final SolidWorks assembly to a 3D printed part? In this video, we’ll go over the best practices for exporting STL files for not just MakerWare, but for 3D printing in general.
Oftentimes you may be working with people (yourself included) who prefer to use modo for specific tasks. The wall between Rhino and SolidWorks file types can get quite murky though when file types get disorganized or are wrong altogether. In this video, we’ll take a look at the best practices for working with files between SolidWorks and Rhino.
Export to SolidWorks? Didn’t we build it in SolidWorks? YES we did folks, but there are times when you may need to adjust your file type to suit legacy versions of SolidWorks (such as opening a 2012 file in 2011), or creating a file for another specific purpose. In this video, we’ll take a look at some of these file types and best practices for import/export options.
Well, we did it folks! AMPY is officially built! But what if you want to show AMPY to other people? In this video, we’ll take a look at adjusting the viewport displays for presenting AMPY within SolidWorks to a colleague, as well as creating drawings to export to an engineer or for manufacturing purposes.
Phew! Almost there folks! In the last video we continued to finalize our wheel, however when we imported it into our assembly it was comically large in proportion to the rest of AMPY’s body. In this video, we’ll take a look at adjusting the scale of imported objects, as well as adjusting and duplicating our wheels to our final desired state. Rock!
Now that we have the foundation for our wheels started, it’s time to separate the body into a tire and a hub. In this video, we’ll take a look at using the Split tool to create two bodies from our single wheel body.
Okay, now that we have the details covered on our model, it’s time to finalize with some wheels. In this video, we’ll create the body of our wheel using the lofted boss/base tool, and then continue to add detail by adding a tread pattern.
In this video, we’ll continue adding detail to our model by honing in on some body details—specifically some visual complexity. Additionally, we’ll begin the construction of our wheels.
In the last video, we began the process of finalizing our assembly components by finalizing our neck details. In this video, we’ll continue to move down our model by finalizing our neck bracket.
Now that we have a better idea of what our finished product will be like, it’s time to start ironing out some critical details. In this video, we’ll take a look at our neck component and start the process of finalizing our individual assembly components.
Now that the majority of our model is complete and adjustable, it’s time to hone in on some final mate details—specifically setting up our (angle) advanced mate settings. In this video, we’ll get AMPY setup with some less-awkward neck and body positions.