Adam, I don’t know why this happens at times, but I’ve got another case in which I can’t thicken a complex surface I’ve created because SW encounters an error when trying to offset it. But while the program won’t allow me to offset the entire composite surface, it will allow me to offset the individual [...]
‘Questions’ Category
SolidWorks Kit question
Adam, as you already know, I’ve been using the SolidWorks Kit to bring models into Modo to render them. I’ve discovered that some of the material designations available in SW are really quite good, so there’s no need to apply new materials once I bring the model into Modo. Since I prefer to bring them [...]
Surface appearance in Modo
Hi Adam, after giving you a couple of weeks of peace, I’m back to bother you again for some advice. J What I’ve done here is just a fun project for me, so don’t feel compelled to create a tutorial video just for this. I plan to do quite a bit of experimenting on my [...]
Solidworks Question
I’m trying to model an iPad case and have the final model in both an open and closed position. I’ve modeled it flat, but now cant seem to have it shown closed for a render. Any suggestions? I tried to use the flex command and didn’t get good result. Any help would be greatly appreciated!
What’s new in SW 2012?
My SolidWorks VAR continues to pester me about upgrading to version 12, which I’ve been reluctant to do until I find out more about it. I didn’t think the improvements in version 11 were worth the upgrade price, so I’ve stuck with version 10, which I’m quite happy with, aside from some unpredictability when using [...]
Another dumb Modo question
Hey Adam, before we get into the particulars, would it make sense in future to have separate forums or threads specific to the software being discussed? I’m a little concerned that the ‘Discussion’ page is beginning to look a bit cluttered by all the posts that have collected here. And yes, I realize that the blame for that falls [...]
Modo question
I have a question about creating the hole in the model shown below: The person who made this model describes his procedure as follows: Create a new mesh item draw out a circle with 16 sides perpendicular to the the original cylinder, this will be used to make the hole. Go to snapping options – [...]
A couple of SolidWorks questions
Adam, I’ve got a situation where I’ve got about 70% of a car model completed, but there’s a tiny flaw in the car body. The car body is the first part of the model that I created, and the error is so minor that it would be unnoticeable in the final renderings. But being a [...]
gun metal finish-modo
Hi Adam, I was wondering if you could offer some suggestions on how to create a convincing gun metal finish material in Modo. Ive included an image to show what Im after. This is also a description of the process. http://www.theshootersroost.com/hotbluing.cfm Thanks scott
What is the best way to resize a texture map?
When a texture (bit-mapped) image is brought into modo, and is too large for the mesh (let’s say a wood grain that is way too big for a box), one way to resize it is to scale the UV map up in the UV Editor. But, if it is necessary to scale the map so [...]
Modeling from reference drawings
Hey Adam, a question came up regarding the type of reference drawings one would need to create a convincing model of this car in SolidWorks: http://atspeedimages.com/search.php?s=Auto+Union+Type+C+V16+Streamliner All I’ve been able to find are these rough drawings, including section cuts (not shown here): The kind of wonky results I’m getting when trying to connect the [...]
Clawed Tub Feet
Adam and others, wonder if you can advise me on the best approach to modelling the feet like those on this freestanding bathtub. We can Photoshop in fake ones relatively easily, but we need to produce actual physical parts – CNC’d in foam. We can cut from mesh data (high density STL). I know a [...]

















