By using the instance feature in modo, we’ll be adding the original french doors we built to the other walls of our room. Additionally, we’ll be able to update subtle features such as a door handle to our original french door, while having it update in real-time across all of our instances.
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‘Blog’ Category
modo ArchViz Video 05: French Doors I
Now that we have our basic framework set up, we can begin to start finalizing our french doors. We’ll begin by locating the center of axis for the doors on their door hinges, so that this way, we can open and close the french doors as needed for our final scene.
modo ArchViz Video 04: Muntins II
Moving right along in our series, we’ll start to build the windows that we’ve previously taken a look at. In this video, we’ll be taking a look at the most complicated windows, the french doors. Because these need to physically move, we’ll need to model them accordingly.
Rapid concept from sketchup to solidworks
cadjunkie and entrepreneur Andre Dettler tells us a bit more about his rapid concept ideation workflow using Sketchup, SolidWorks, and Photoview 360. Great stuff, dre!
SW Guitar 08: Surfaces II
We have just a couple more adjustments to make to our master model. Once we get these guys done, it will make it easier to make the final cuts with the additional surfaces we’ll be adding. Keep those learning caps on ladies and gentlemen, we’re almost there!
SW Guitar 07: Surfaces I
Today we’ll begin digging deeper into the master model we’ve been developing the past 6 videos. Starting with the body, we’ll begin to add surfaces by utilizing the existing geometry that we set up previously. Buckle your seat belts, this is going to go quick!
SW Guitar 06: Fretboard Profile II
Pop those champagne corks ladies and gentlemen, this is a time for celebration! This video concludes the first section of our Classical Guitar Series. Next we’ll be using the future-proof framework we’ve been building and bring this bad boy to life. Hope you brought your earplugs, it’s going to get loud soon!
SW Guitar 05: Fretboard Profile I
Okay kids, you’ve been hanging in there this long. Just one more sketch before we start pumping up the 3D-element factor. In this first part of a two-part tutorial, we’ll be finalizing our fretboard and sealin’ the deal for our next phase of the project.
Q&A: 3D Splines in SolidWorks
We’ll be in SolidWorks today with a question from user Peter, who is having troubles constraining splines in 3D Space. Using geometry we created in NX in our last Q and A, we’ll be looking at comp curves and how to create smooth surfacing similar to what we achieved in NX.
Q&A: Spine Curves in Class-A Surfacing
Today we’ll be answering a question from our member Matthew, related to the practical usage of conics and spine curves. We’ll dive a little deeper and look at different ways of approaching this kind of geometry in NX. Can you handle 3 videos on the subject? I think so!
SW Guitar 04: Fretboard Design Table
Now that we have our profile sketches in place, we’ll start adding some details to this bad boy. First we’ll take a look at using design tables to accurately place our fretboard positions.
SW Guitar 03: Neck and Head Profiles
Continuing right along, we’ll add additional profile sketches for the neck and head of the guitar.





















