So far we’ve been talking about Class A surfacing in terms of what the product will look like in the end. There will be situations where understanding the math involved will improve your output geometry. In this video we’ll take a deeper look at the mathematical components of Class A surfacing.
‘Blog’ Category
Theory : Continuity (Part 3: Curvature)
In this video we’ll take a look at the same surfaces as we did in the last video from a different perspective. When we have linear input surfaces, tangency is usually our best option. In this video we’ll take a look at curvature and how to go about dealing with curvature surfaces.
Theory : Continuity (Part 2: Tangency)
In this video we’ll take a look at continuity and when it matters, and when it doesn’t. We’ll start with a simple scenario and take a look at these different transition types.
Theory : Continuity (Part 1: Introduction)
The whole point of Class A surfacing is to create something that looks amazing. The goal of everything we’re going to talk about is to better understand surface continuity. In this video, we’ll go over a quick summary of what we’ll be talking about in this series and why it matters.
modo: dolly cams pt 2
We’ve seen how this camera setup is cool, now we’ll talk about how to use it. Included you’ll find the full camera setup to experiment with while working with your own models. Let’s get these scenes fired up!
modo: dolly cams pt 1
The default modo camera is really powerful but can sometimes be difficult to control. In this video we’ll go over a couple of Hitchcock-invented camera effect that can give us some great advantages when rendering scenes.
Modo Mesh Centers 06: Replace Geometry
So what happens if a client wants to change the design but you already have the modo rig system and render setup? In this video we’ll take a look at replacing existing geometry with updated design iterations in your modo scene.
Modo Mesh Centers 05: Render Setup
We’ve imported our CAD data, setup a rig system, and attached our components to the rig in an organized manner. In this video we’ll head over to the render tab and setup a scene using our original CAD model from SolidWorks.
Modo Mesh Centers 04: Rig Connect
We’ve setup our rigs but our mesh items are not connected yet. In this video we’ll be attaching our individual CAD components to our rig setup with group locaters.
Modo Mesh Centers 03: Rig Setup
When we work with CAD data we depend heavily on rigging. Rigging allows us to have control over our models without distorting the mesh items. In this video we’ll take a look at setting up a basic rigging system for our ‘dude’ model.
Modo Mesh Centers 02: Basic Import
Working with CAD data in modo can be an absolute pleasure or an absolute pain. In this video we’ll go over the best practices for importing a model from SolidWorks that we’re going to use for rigging and rendering in the following videos.
Modo Mesh Centers 01: Mesh Centers Overview
This week we’re taking a look at importing CAD geometry and best practices for importing CAD geometry into modo. In this video we’ll take a look at item centers and how to control the center point for your models by building a classic modo material widget as an example.




















