Today we’ll be looking at a way of creating an alpha mask for mapped graphics in modo, and thought it requires a separate render pass, our method is compatible with both still images and animations, and with anti-aliasing effects like depth of field or motion blur.
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‘Blog’ Category
SolidWorks 2012 Pro: Setup a Sketch Underlay
Now that we have our basic sketching skills taken care of, we’re going to look into ways of sketching in SolidWorks using an underlay for the basis of our form.
SolidWorks 2012 Pro: Sketching 101
Okay folks, now that we have our program and document settings in place we can finally start to explore sketching in SolidWorks. In this video, we’ll be going over some key elements to think about when starting your sketch.
SolidWorks 2012 Pro: Document Settings
Similar to how we spent some time in the last two videos looking at our program settings, we’re going to take a look at our document settings and ensure that we have everything ready for the best quality results during and after our modeling process.
SolidWorks 2012 Pro: Program Settings II
Continuing right along, we’ll be taking a look at some additional program settings that will make our workflow that much easier when we start the modeling process. By making these adjustments now, we can ensure that our headaches will be kept to an absolute minimum when we find ourselves halfway through our project.
Audi A3 Hood Scan Reverse-Engineering
Today we have a very special treat thanks to our EvD guest Sky Greenawalt! Sky sent us a 3D scan of his Audi A3′s hood for us to play with. In this video, we’ll be taking a look at importing a 3D scan into Rhino, exporting to modo for a rebuild, then finally pull it into SolidWorks using T-Splines so it’s ready for some intense modeling-action! Thanks Sky!!
SolidWorks 2012 Pro: Program Settings I
Welcome to the first video of our brand spankin’ new cadjunkie PRO SolidWorks series! Before we begin this series, we’re going to take a look at some of the settings in SolidWorks that will help us during our process.
modo Lighting Series Video 05: Global Illumination
Now that we have a good understanding of our three light types in modo, we’ll take a look at how subtle changes in the global illumination tab can have drastic differences in the final render result.
modo Lighting Series Video 04: Light Objects
Today we’re going to take a look at light objects and compare them to the previous lighting methods we’ve been testing. Why use an area light versus a luminous object? Take a look at and we’ll find out.
modo Lighting Series Video 03: Luminous Polygons
Let’s take a look at some other ways to control the lighting with creating a ‘light blocker’ as well as luminous polygons. This way, no matter what the scene, we’ll always be prepared to set up the best light possible.
modo Lighting Series Video 02: Light Types
There are effectively three ways of lighting in modo. We have environment maps, luminous polygons, and light items. We’ll take a look at what each of these mean and how even a subtle difference in the light type can drastically change the most subtle of light details.
modo Lighting Series Video 01: Create a Material Preset
One thing I love about modo is the ease of playing around with the wealth of material properties in the render tree. But what if I find some material settings that I want to save and keep for another project? In this video I’ll guide you through proper material preset saving and organizing.





















