Another dumb Modo question

27 Oct, 2011 by Andrew Ward in Discussion, Questions
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Hey Adam, before we get into the particulars, would it make sense in future to have separate forums or threads specific to the software being discussed? I’m a little concerned that the ‘Discussion’ page is beginning to look a bit cluttered by all the posts that have collected here. And yes, I realize that the blame for that falls mostly on me. ;-)

Anyway, here’s a sample problem that I would encounter in Modo on a pretty regular basis, but which wouldn’t be a problem at all in SW. It’s a typical example of joining two different geometries together. I’ve noticed that in every tutorial like this one, the person who created the model conveniently joins the parts at a point where he’s guaranteed to get a good clean result. In the case below, notice how the donut intersects the faces of the cube so that the resulting arrangement of polygons where they meet has a nice radial symmetry:

My question is, what happens in cases when you’re modeling an actual object and don’t have the luxury of placing the intersections of parts in places where their polygon grids happen to match up perfectly? My assumption is that what you’d get then is not the nice radially symmetrical arrangement of polygons shown above, but a warped mesh on at least one of the surfaces. Would that cause potential problems for the model? When I’ve tried patching the two together in the type of case I’ve described, I end up with some polygons being longer than others because the polygon grids don’t line up. It looks OK until I hit the Tab key; then I see that the edges of some of the ‘stretched’ polygons seem to be tearing loose from the rest of the polygon mesh. I’m not sure why that happens or how to correct it. I’ve asked about this on the Luxology forum, but as is so often the case, I never got a reply. :-(

 

 

 

  • http://cadjunkie.com adam

    …what happens in cases when you’re modeling an actual object and don’t have the luxury of placing the intersections of parts in places where their polygon grids happen to match up perfectly?

    Hehe, now you get to the heart of the issue! It’s not about convenience, it’s about necessity! SubD is not CAD. That’s just a reality. CAD systems are objectively better for geometric shapes than SubD. Conversely, SubD is much faster for creating organic shapes. The tools are not comparable.

    That said, you learn, with time, to think about things a little differently, loosen your grip a little bit, sit back, and enjoy the freedom of SubD. It’s not CAD, it’s something else entirely!

    • Andrew Ward

      I know, I know. But I continue to think that there is something fundamentally wrong (morally/logically) with a modeling program that can’t (at least not without great difficulty) allow you to perform elementary operations like making holes, indentations, and joining things together. It’s not unlike an engineer designing a car capable of performing only left hand turns. Sure, this vehicle would still allow you to reach the desired destination eventually, but it is nevertheless an absurd way to design a car! Oh well, perhaps with time and a lot of therapy I’ll eventually reach a point of acceptance. LOL