I have a question about creating the hole in the model shown below:
The person who made this model describes his procedure as follows:
| Create a new mesh item draw out a circle with 16 sides perpendicular to the the original cylinder, this will be used to make the hole. Go to snapping options – Constrain Mode – Background, and Geometry Constraint – Vector. Select your circle and move it along 1 axis toward original cylinder, the verts should snap to the cylinder perfectly. Now delete polys on original cylinder around the constrained circle. Make sure you’re left with 16 edges around. Cut/Paste circle so everything is on one mesh item. Bridge together. Bevel inset circle poly in alittle. Bevel shift it back to make a hole. Delete half of the cylinder that doesnt have hole and Mirror it back, connect your hole if it isn’t via Bridge. create holding edges inside hole. Hole Done. |
This sounds like a lot of trouble to go through just to create a hole! Is there an easier way?
Also, by wrapping the circular face of the second cylinder onto the side of the first cylinder, as described above, won’t the hole end up being an oval instead of a circle?

