modo file: gunmetal.lxo
This week Scott asked how to create a ‘gunmetal’ finish in modo from scratch. We tried to give him the ol’ “use a preset and tweak it!” method, but he wasn’t having it (and I don’t blame him!). Today we’ll look at a simple method for creating a relatively convincing gunmetal material, complete with semi-worn edges. It’s not a complete how-to for full ‘production quality’ materials, but it should be a good starting point!
Be sure to post your results in the comments!
- basic material settings
- incidence gradient for reflection
- occlusion layers as layer masks and group masks
- noise layer on ‘multiply’ mode