Adam and others, wonder if you can advise me on the best approach to modelling the feet like those on this freestanding bathtub. We can Photoshop in fake ones relatively easily, but we need to produce actual physical parts – CNC’d in foam. We can cut from mesh data (high density STL).
I know a company here that does all the sculpting for toy action figures, but they use megabucks SensAble Phantom hardware and amazingly skilled artists to do the sculpting. We have dabbled with Modo for doing this but to be honest we are getting nowhere fast. Doing the underlying shape is relatively straightforward but adding the surface detail is a little more challenging.We also have a lot of photographic reference material.
Any ideas? Is Modo the best tool for this? Or should we just off load it all onto someone who knows what they are doing? I see a lot of character type work (with this level of detail) done in ZBrush. Is that a better option?

