More in ‘FastMax Part 2 2011′
Tutorial Files
Overview
Now that we?ve imported CAD data, we?ll dig a little deeper into the power of the Shader Tree.
topics:
- Item MasksGradients
- Mapping graphics onto ?ugly? meshes
- Understanding ?World Coordinate? mapping
- Procedurals
- Controlling fur presets
Homework
Keep Practicing modo! Good Luck!
More in ‘modo for Industrial Design 2011′
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Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |












