Cocoa Bunny p.2 Overview & Resources

15 Aug, 2011 by adam in modo, Tutorials
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Tutorial Files

Overview

Once our model has been sculpted, we can very quickly use modo’s powerful shader tree to create realistic lighting and materials.

topics:

  • Procedurals, Constants, Layer Masks
  • Bump mapping
  • Painting

Homework

Use the self-portrait you sculpted last week to make a statement about perceptions of identity in the age of the internet, avatars, screen names, and Facebook. Take some time to think about it before jumping straight into modo.

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about adam:
Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com.

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