Cocoa Bunny p.1 Overview & Resources

15 Aug, 2011 by adam in modo, Tutorials
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Tutorial Files

Overview

To build this chocolate rabbit with speed and flexibility, we?ll be using modo’s intuitive sculpting tools to model him out of a ball of virtual clay.

topics:

  • Intro to “multiresolution” sculpting
  • intro the sculpt tools
  • playtime!

Homework

Beginning with a Unit Sphere and using a mirror for reference, sculpt a stylized self-portrait. The same rules apply as with traditional media: spend the majority of your time looking at the subject (i.e. yourself), and try to capture the essence of what you see in the model.

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about adam:
Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com.

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