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We’ve worked with mapped graphics quite a bit already, but haven’t yet taken a deeper look at the verious types of mapping available to us in modo. Here we’ll look at a few others, and hopefully understand UV maps a little better in the process.
More in ‘Splash Fizzy Part 2 2011′
More in ‘modo for Industrial Design 2011′
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Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |











