Week 07 Theory: Understanding the Shader Tree

15 Aug, 2011 by adam in modo, Tutorials
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That’s right, today we’re taking on the big-bad “Shader Tree,” and without giving too much away, the good guys win (that’s us, babies). Yeah, people make a lot of noise about how scary and unintuitive the Shader Tree is, but once you understand the underlying principles, it’s really quite simple. Let’s rock!

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about adam:
Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com.

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