Tutorials
More in ‘RedEye Part 2 2011′
Tutorial Files
Overview
Now that we’ve modeled the cup, the fun part begins! We need to “map” some 2D graphics onto the sleeve, and instead of importing the vector art directly from Illustrator, this time we’ll use a method called “cylindrical projection.”
topics:
- Instances and Instance Heiarchy
- Environment presets
- Rotating an environment image
- understanding drag and drop in detail
- material assignment workflow issues
- importing an image map
- cylindrical projection
- intro to Gamma
- disabling anti-aliasing for image maps
- texture > noise (as bump)
- setting focus distance and DOF
- intro anti-aliasing settings for DOF
Homework
Render the webcam from last week and turn in the JPG result.
Choose a lighting environment, viewing angle, DOF, and floor material, and webcam materials that will communicate to the female 65+ demographic.
More in ‘modo for Industrial Design 2011′
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Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |










