Tutorials
More in ‘RedEye Part 1 2011′
Tutorial Files
Overview
This week we’ll be expanding our geometric repertoir from cubes to cylinders, and looking at a couple of different ways of creating radially-symmetric (i.e. “round”) objects. Who knows, we might even learn a thing or two about Subdivision Surface Modeling (SDS) along the way ;)
topics:
- Numerically controlling the cylinder
- the dimensions tool
- Mesh Edit > Loop Slice
- Thicken
- Edge > Slide
- [P] for “Polygon Create”
- Grid snapping
- Pen tool
- Duplicate > Radial Sweep
- Edge > Bevel
- Mesh Edit > Slice
- Work Plane > Edit Work Plane
- Mesh Edit > Subdivide > SDS Subdivide
- Intro to SubD, PSubs, and Edge Weighting
- Polygon > Bridge
Homework
Use the primitive, Bevel, and Radial Sweep tools to design a webcam for home and home office use, particularly for females ages 65+. What kinds of forms will communicate that this object is trustworth, reliable, easy to use, and relevant to the demographic?
Try to stick very closely to pure, primitive shapes (ellipsoids, cylinders, cones, and rectangular prisms) but remember that this particular demographic may not be attracted to harsh, minimalist designs. How can subtle shifts in form, proportion, edge rounds, et cetera lead to a relevant design solution?
More in ‘modo for Industrial Design 2011′
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Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |










