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Dragging and dropping material presets onto the modo preview render viewport is an incredibly powerful and intuitive way to work, but you can find yourself stimied very quickly if you don’t understand what’s going on under the hood as you do so. Let’s take a look at what’s really going on with drag-drop, and in doing so take our first detailed look at the mysterious “Shader Tree”.
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Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |











