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Most things in modo can be “eyeballed,” but since this series is aimed at aspiring industrial designers, we’ll be looking at ways of creating dimensionally-accurate models. As such, be sure to pay attention to all of the different ways we’re able to control our geometry using numerical dimensions!
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Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |











