The first step in rendering anything in modo is to “model” the geometry in the scene. modo is a fast and flexible modeler, and while it may take a bit of time to get used to the UI, you’ll quickly find that modeling in modo is a real pleasure.
If you’ve only just completed the introduction, I highly recommend giving it some time to sink in before attempting the tutorial. It will take some time to get used to the modo UI.
When you’re ready, follow the video step-by-step, pausing the video between each. Following along with today’s tutorial will be a bit challenging for a first-time 3D user, so don’t worry if it’s a challenge!
More in ‘Cup O’ Joe’
More in ‘modo for Industrial Design 2011′