Axe Shower Gel container in Modo

18 Jul, 2011 by FordEdge in WorkInProgress
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Axe Shower Gel Container
Adam delivered the WIP section as promised so I thought I’d start with something small.

A question was posted in another forum asking how this object would be best created in Modo. It kinda stuck in my head because every time I looked at it I thought of a different way to model it. Its not a really complicated shape but interesting. It has a few features (dimples, ribs, decals, etc.) that might make it interesting for someone starting in Modo.

I’m going to try to tackle this as efficiently and clean as possible.

Of course everyone is welcome to comment!

25 Responses

  1. FordEdge says:

    OK, finished up the container and learned a ton of things along the way.

    Took a long time but every step of the I tend to over examine the possible workflow and hit each operation every way possible.

    eg.

    Better to bump map than actually model?
    SubD or Solid, eh.. mix?
    When is sloppy modelling okay?
    Boolean?
    How much is too much precision?

    Modo’s workflow opens so many paths…

    Ok, here the final, a little too shiny but I liked it.

    finalshiny.png
  2. FordEdge says:

    OK, Day 1. Had about 30 minutes to play so here we go..

    Step 1: Loaded BackDrop image and calculated pixel size to try to stay accurate.

    Step 2: Placed cylinder over it. Kept few as possible verts as can always slice later.

    Step 3: Went to wire frame mode FRONT and matched vertices to features. Not even thinking about details yet.

    Step 4: Check Sub-d and massaged verts..

    step-1-backdrop.jpg
    step-2-grid.jpg
    step-3-vertice-alignment.jpg
    • FordEdge says:

      Although the model looks simple I’ve spent a few days hitting it with different idea. Sculpting looks the way to go but with a plain mouse my skill level doesn’t give me the accuracy I want. Right now I have frozen it, wrapped the curves needed around it and joined verts. Beveled in and now time to tweak and smooth.

      I think a artist with a wacom pen would sculpt it perfectly in 30 mins!

      step-4-check-sub-d.jpg
      capture2.jpg
      • FordEdge says:

        Was playing again today and although the model was frozen I’m hoping I can go tweak crazy and edge deletion crazy back to SubD while keeping the details and enjoying the benefits of SubD. Yup, just a shampoo bottle but a great time to try all techniques.

        Going to go in the valleys and clean the polys too. I want it really clean so when I give it thickness transparency won’t kill me.

        axe_up.jpg
        • adam says:

          Holy cow dude, that’s impressive!! And no, sculpting with a Wacom is definitely NOT the way to achieve the kids of crisp geometric details you’re getting here. Great work, bro! Keep it up!

        • FordEdge says:

          I think I hit the Modo “aha” moment. The technique of freezing and working back to Sub-D is definitely a huge step for me. Stripping away extra edges and retaining sexy curves is really eye opening.

          The Pixar Sub-d is allowing for some ugly n-gons but I’ll be sure to clean later.

          axe_up2.jpg
          • adam says:

            It’s a great technique! It has limitations, but in this case it’s working beautifully! Keep it up!!

            • adam says:

              Keep up the great work! I can’t wait to see it finished. Adding the stickers will be fun :)

              • FordEdge says:

                Summer has slowed down modo but played some more today. I want to use all SUB-D so I’m really wasting a lot of time rerouting edges. Still a few “rumples and crumples” to smooth but cheated and tried adding some ribs and materials to test render. It actually looks good semi-transparent (my final goal).

                Still have to finish enclosure and top and fix some edges but pretty close. Will re-do the ribs properly and don’t think I’ll need to bug Adam for the final dot grip and decals.

                BTW, There must be few other members here to start other WIPs! I’d love to see a Rhino WIP for sure.

                cheat2.jpg
                cheat3.jpg
                • adam says:

                  Wow, this is turning into one seriously dank portfolio piece! If you don’t mind my asking, how many hours do you think you’ve sunk into it so far?

                  Adam

                  • FordEdge says:

                    I’m kinda embarrassed to answer Adam as it’s probably been about 20 all together. Probably could of done a OK facsimile in 2 hours but I over-think each section for fun. (A project manager would fire me right away).

                    Example: The front face’s S curve. Going SUB-D meant the curve would create a ton of n-gons because of the triangles left at the sharp corners.

                    With a little vert tweaking Pixar SUB-D still produced smooth curves and proper renders but…

                    1)Tried writing some basic code to re-grid the poly to follow the S. Haven’t played with Modo’s SDK so I stuck to the simple Lightwave ASCII object format. Lots of fun but ultimately between conversions – FAIL.

                    2) Tried cutting the front face to the S out, delete vertical edges out and had modo slice new vertical edges in to follow the S Shape. I then pasted the piece back in constraining to background and joined verts.

                    3) Really went off the deep end and tried UV’ing the whole object to use displacement mapping for everything. A lot of time, a lot of so so results.

                    So while a pro would be able to pop this out before lunch I like to play with the project and at the same time continue to improve. Its silly but I’m almost more impressed with a models wire-frame than the final render.

                    Thanks for the feedback Adam, it’s really appreciated.

                    • adam says:

                      Don’t be so hard on yourself! This kind of thing takes surprisingly long, and this bottle is extremely complex. When I built that 2010 Taurus interior it took me a full 40 hour work-week, and this bottle is every bit as complex as that interior was.

                      Things always take longer than you’d think. Yesterday I spent 12+ hours editing and reworking parts of the new EvD1.tv podcast :)

  3. adam says:

    The difficulty level depends on what you want to do with the geometry. If you’re wanting to create the exact image shown above and nothing more, you can get a way with a lot of cheating (e.g. overlapping whole spheres rather than trying to join them with the base mesh, etc).

    If you’re wanting to be able to show it as a transparent object, or would like to rapid prototype the geometry, this begins to get much more difficult. As always I’d start with the basic overall shape and then chop it up to add details.

    Good luck!

    Adam

    • FordEdge says:

      Adam I wanted to ask a question about plastic molding design.

      The bottle’s grip has a sand finish to the plastic. It’ll be fairly easy in modo for the render as a fine noise bump map but what does a manufacturer do?

      I mean how does a manufacturer incorporate that into a cad design?

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