modo basics 09: Shader Tree II

16 Mar, 2011 by adam in Blog, modo, Premium, Tutorials
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Summary

Today we’ll be continuing our exploration of the modo shader tree in depth, and by the end we’ll take a look at typical workflows for the application of materials to simple geometry. Great stuff!

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about adam:
Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com.

One Response

  1. jeff bare says:

    is the cityscape model available somewhere for download? need to practice more of the rendering skills then the modeling right now.

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