basic Photoshop CS4 or CS5/Maya OBJ texturing workflow from Dave Girard on Vimeo.
Via John Nack, take a look at this sweet little UV mapping workflow. Using the clone brush directly on 3D geometry? Priceless. I’m going to look into ways of doing this with modo!
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Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |






