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modo tutorial: soft goods design

21 May, 2010 by adam in Blog, modo, Tutorials
Tags: , , , ,

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Buy it now!

My latest video tutorial series is now for sale at luxology.com, and it covers the basic tools and techniques I use to illustrate soft goods; in this case, a backpack.

Most industrial designers use CAD packages to build geometry for “hard goods”, i.e. products that are made of solid materials like plastic, wood, or metal. But designing “soft goods”–products made of fabric, leather, etc–has been primarily a 2D affair until very recently. Modo is a fantastic tool for modeling soft goods, and it’s a part of my daily work flow as a product designer.

After finishing my work with 3DWorld Magazine, Bob over at Luxology asked if I could put together a series breaking down the process of building a backpack concept design in modo.

about adam:
Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com.

One Response

  1. JiBZ says:

    Nice tutorial.
    Thanx.

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