In the previous two installments (part 1, part 2) of this series, we modeled an iPhone 3GS with precision in Rhino. At the end of part 2, we exported that data to modo for rendering. In this, the final installment of the iPhone series, we’ll set up a basic rendering in modo.
Five more vids after the jump:
|
Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |







Hi Holger:
Unfortunately I don’t think I have them anymore. Sorry about that!
The iPhone screen is easy enough to google, and you can use the built-in light boxes from the modo 401 content (Assets/Environments/Studio).
Good luck!
Adam
Hi Adam,
the whole iPhone series is really great!
Good to see how well the Rhino/Modo-tandem works.
Can you share the 2 images that you have used in the tut?
Thanks a lot,
Holger