This is the fourth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy!
This week we’ll be looking at Non-Uniform Rational B-Splines, or ‘NURBS’. Rhino is a NURBS modeler, so it’s critical that we take some time to understand at least the basics.
The first video covers:
- Reviewing basic surface editing tools:
- trim
- fillet
- blend
- offset
- project
More videos after the jump:
- defining NURBS
- drawing CV curves
- degree 2, 3, 5, and 7
- curvature graphs
- NURBS in 3D
- U and V directions
- surface rebuild
- basic surfacing tools:
- loft
- sweep one rail
- sweep two rails
- revolve
- SetPt
- basic coffee carafe
- intro ‘primary’ vs. ‘secondary’ surfaces
- intro revolve
- intro patch
- homework:
- twisting a trimmed surface
- rebuilding after using ‘twist’ and ‘bend’ functions
|
Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |







you are a God sent, i have learnt so much from your tutorials.i actually just descovered this site. Thank you
Thank you Adam
I have learnt so much from watching your tutorials.
I appreciate the way you deliver them as well.
really i will be thankful all my life :) you are an angel
Nice tutorials. I could improve my skill because of you.
Thanks Adam~
Ah, thanks Stephen. Fixed!
Wonderful series of tutorials. Thanks for posting them. I don’t see a Pt 20 though?