Rhino Basics, Week 02

20 Jan, 2010 by adam in Rhino, Tutorials
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This is the second week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. To follow the tutorial from the beginning, start here. There is a parallel series covering the basics of SolidWorks here. Enjoy!

This week, we’ll be looking at the fundamentals of precision drafting in Rhino using the grid snap, OSnaps, numerical tool inputs, transform tools, and the trim/explode/join tools. We’ll hit on some 3D here, but we’ll mostly be working in 2D for this week.

This is the fifth video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:

- [grid] snap
- using exact dimensions in rectangles, circles, and polylines

Four more vids after the jump:

This is the sixth video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:

- basic move tool
- basic rotate tool
- basic scale 3D, 2D, and 1D

This is the seventh video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:

- basic ‘OSnap’
– int, mid, end, near, and cen
- using OSnap with move, rotate, and drawing tools

This is the fifth video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:

- example: draw a 16:9 24″ rectangle
- intro [tab] key
- basic trim tool
- basic explode/join
- solid extrude curve
- surface extrude curve

This is the ninth video in a ground-up Rhino class taught at Otis College of Art & Design. Topics covered:

- drawing a USB logo to dimensional spec

about adam:
Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com.

4 Responses

  1. sofia says:

    Hi! i’m new with Rhino so i literally have no clue, i find your videos incredibly helpful but i was wondering if you could explain how can i insert an image (i have to do a flower with the twists and bends that it has) and i have to put a picture frame so that i have the picture to copy from. the thing is that i don’t understand where i have to put it nor where do i have to sketch. should i trace it as i see it in the picture (like copying it) or should i use a surface or what
    i need help and
    hope you can help me

    • adam says:

      Hi Sofia:

      Welcome to the CAD world, my friend! If you’re still just on week 02 of the tutorial series, I definitely recommend you go a bit further before attempting something as complex as a flower. There’s simply no way I could describe the method in sufficient detail here.

      In short, you need to import a picture frame, scale it to the desired size (you can use geometry like lines or rectangles to measure it), and extrude a cylinder beginning at the base of the stem and moving up to the desired height. Then ‘rebuild’ the cylinder to add enough spans to properly control the stem (the exact number depends on its complexity), and drag the resulting control points into place.

      For a total noob this will be no trivial exercise. If you’re in a hurry, you’d better find a tutor!

      Good luck!

      Adam

  2. Haggy says:

    Thanks to your help

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