I’ve been building this out in Modo for a project that involves rendering a product inside a car. It’s by no means true-to-life in terms of dimensions and fine details, and close-inspection will definitely give it away, but it should be enough to come across nicely for the application in question. Process renders after the jump.
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Adam O'Hern is an industrial design consultant specializing in visual brand languages, and has designed products ranging from laptops to power tools, classroom toys to bathroom fixtures, and robots to lint rollers. He has published with 3DWorld Magazine, CGTuts+, and Luxology, and works with Josh Mings of SolidSmack.com on EngineerVsDesigner.com. |















Beautiful. I’m so jealous.
hoo ! excellent stuff.
I see you chose the new Taurus for your starting point, nice choice.
I haven’t modeled anything in over two years now. Man, how time flies. Seeing this makes me miss modeling a bit. It also makes me scared to think about trying anything this complex since I wouldn’t have a clue where to begin.
Looks really awesome, how long did it take you?
Good eye, Nate! For this particular project, I needed the interior to be a Ford, and the new Taurus seemed like a good fit for the project.
Since it’s all sub-d, it’s actually not all that hard. I built it all in modo, and it probably took about 30 hours or so. I think if I were to do it again I could do it in quite a bit less, but that’s always true when modeling something for the first time. I was really excited to have the opportunity to learn sub-d a little better though!
The whole process has gotten me excited again. Now that modo is a much more powerful rigging and animation tool than it used to be, I’m thinking of diving into that as well.
OMG! This is absoluticrous!!!
Hahaha, thanks Dave :)
sweet!. is this nurbs or polygons?
Hi Shane. Since it’s for viz only, it’s all polys. I’m still a beginner, but I’m getting better! This has been a great excuse to really dig into sub-d.